Should be shown above
the introgation room Glass is not bulletproof
Didn’t realise glass that doesn’t need to be bullet proof needs to be bulletproof
For those wanting to be able to lock doors using [Release] esx_doorlock
Cells
-- Cell 4 (Left 1)
{
objName = 'v_ilev_ph_cellgate',
objCoords = {x = 466.03, y = -998.55, z = 24.9149},
textCoords = {x = 466.02, y = -998.75, z = 25.064},
authorizedJobs = { 'police' },
locked = true
},
-- Cell 5 (Left 2)
{
objName = 'v_ilev_ph_cellgate',
objCoords = {x = 466.12, y = -1002.16, z = 24.9149},
textCoords = {x = 466.02, y = -1002.35, z = 25.064},
authorizedJobs = { 'police' },
locked = true
},
Interrogation Rooms & Cells Wing
-- Mission Row Interrogation Rooms & Cells Wing
-- To downstairs interrogation rooms (double doors) LSPD_Interior
--Left Door
{
objName = 'v_ilev_ph_gendoor005',
objCoords = {x = 465.55, y = -989.45, z = 24.91},
textCoords = {x = 465.55, y = -989.45, z = 24.91},
authorizedJobs = { 'police' },
locked = true,
},
--Right Door
{
objName = 'v_ilev_ph_gendoor005',
objCoords = {x = 465.60, y = -990.63, z = 24.91},
textCoords = {x = 465.60, y = -990.63, z = 24.91},
authorizedJobs = { 'police' },
locked = true,
},
-- To interrogation observation room left
{
objName = 'v_ilev_ph_gendoor005',
objCoords = {x = 472.01, y = -988.3, z = 24.91},
textCoords = {x = 472.01, y = -988.3, z = 24.91},
authorizedJobs = { 'police' },
locked = true
},
-- To interrogation room left
{
objName = 'v_ilev_ph_gendoor005',
objCoords = {x = 477.52, y = -988.44, z = 24.91},
textCoords = {x = 477.52, y = -988.44, z = 24.91},
authorizedJobs = { 'police' },
locked = true
},
-- To interrogation observation room right
{
objName = 'v_ilev_ph_gendoor005',
objCoords = {x = 472.02, y = -991.62, z = 24.91},
textCoords = {x = 472.02, y = -991.62, z = 24.91},
authorizedJobs = { 'police' },
locked = true
},
-- To interrogation room right
{
objName = 'v_ilev_ph_gendoor005',
objCoords = {x = 477.56, y = -991.56, z = 24.91},
textCoords = {x = 477.56, y = -991.56, z = 24.91},
authorizedJobs = { 'police' },
locked = true
},
-- To interrogation wing cell left
{
objName = 'v_ilev_ph_cellgate',
objCoords = {x = 482.02, y = -988.35, z = 24.91},
textCoords = {x = 481.6, y = -988.35, z = 25.064},
authorizedJobs = { 'police' },
locked = true
},
-- To interrogation wing cell right
{
objName = 'v_ilev_ph_cellgate',
objCoords = {x = 481.86, y = -991.61, z = 24.91},
textCoords = {x = 481.46, y = -991.61, z = 25.064},
authorizedJobs = { 'police' },
locked = true
},
Enjoy!
Hi, when I disconnect and I return in the police station I go under the map. All resources are start , phxlspd and lspdloader. Ipl’s also. I don’t know why, I like this release and I want some help for this issue. Thanks everybody.
Yep same but I ran into the pd through the front doors and went through the world
Yeah , I have the same problem, all doors make me go under the map and it s looks like the modding just disappear.
Players have been falling through all the time. How did you prevent that?
same issue with falling
yeah falling issue
How do I disable the NPC’s?
Also have been falling under the map when I enter LSPD sometimes
Good stuff, but yeah, falling through map when entering PD
Same issue as the others. Whenever this resource is loaded, mission row becomes inaccessible as everyone falls through the world. Maybe a recent FiveM update broke this functionality?
Falling issue can someone help us my lspd officer can’t get on duty because of this falling issue. Any ipl that can load the map properly?
Got problem with the back door near the cells what leads to the back court yard its bugged and don’t open
hey man my chicken coop gate is closed
same issue here
Very nice. Good Job