Copy and paste this one to your main.lua
-----------------------------------------------------------------UNICORN---------------------------------------------------------------------------
Citizen.CreateThread(function()
RequestModel(GetHashKey("s_f_y_stripperlite"))
while not HasModelLoaded(GetHashKey("s_f_y_stripperlite")) do
Wait(10)
end
if Config.EnableStripclub then
for _, item in pairs(Config.Locations23) do
local npc = CreatePed(1, 0x5C14EDFA, item.x, item.y, item.z, item.heading, false, true)
FreezeEntityPosition(npc, true)
SetEntityHeading(npc, item.heading)
SetEntityInvincible(npc, true)
SetBlockingOfNonTemporaryEvents(npc, true)
RequestAnimDict("mini@strip_club@pole_dance@pole_dance3")
while not HasAnimDictLoaded("mini@strip_club@pole_dance@pole_dance3") do
Citizen.Wait(100)
end
local netScene3 = CreateSynchronizedScene(item.x, item.y, item.z, vec3(0.0, 0.0, 0.0), 2)
TaskSynchronizedScene(npc, netScene3, "mini@strip_club@pole_dance@pole_dance3", "pd_dance_03", 1.0, -4.0, 261, 0, 0)
SetSynchronizedSceneLooped(netScene, 1)
SetModelAsNoLongerNeeded(model)
end
end
end)
Citizen.CreateThread(function()
RequestModel(GetHashKey("a_f_y_topless_01"))
while not HasModelLoaded(GetHashKey("a_f_y_topless_01")) do
Wait(10)
end
if Config.EnableStripclub then
for _, item in pairs(Config.Locations24) do
local npc = CreatePed(1, 0x9CF26183, item.x, item.y, item.z, item.heading, false, true)
local npc2 = CreatePed(1, 0x9CF26183, item.x, item.y, item.z, item.heading, false, true)
local ad = "mini@strip_club@lap_dance_2g@ld_2g_p1"
RequestAnimDict(ad)
while not HasAnimDictLoaded(ad) do
Citizen.Wait(1000)
end
local netScene = CreateSynchronizedScene(item.x, item.y, item.z, vec3(0.0, 0.0, 0.0), 2)
TaskSynchronizedScene(npc, netScene, ad, "ld_2g_p1_s1", 1.0, -4.0, 261, 0, 0)
TaskSynchronizedScene(npc2, netScene, ad, "ld_2g_p1_s2", 1.0, -4.0, 261, 0, 0)
FreezeEntityPosition(npc, true)
FreezeEntityPosition(npc2, true)
SetEntityHeading(npc, item.heading)
SetEntityHeading(npc2, item.heading)
SetEntityInvincible(npc, true)
SetEntityInvincible(npc2, true)
SetBlockingOfNonTemporaryEvents(npc, true)
SetBlockingOfNonTemporaryEvents(npc2, true)
SetSynchronizedSceneLooped(netScene, 1)
SetModelAsNoLongerNeeded(model)
end
end
end)
-----------------------------------------------------------------UNICORNEND---------------------------------------------------------------------------
copy and paste this one at the end of your config.lua
Config.Locations23 = { -- Unicorn Girl
{ x = 104.66, y = -1294.46, z = 29.26, heading = 287.12 } -- Girl1
}
Config.Locations24 = { -- Unicorn Girl
{ x = 103.21, y = -1292.59, z = 29.26, heading = 296.21 } -- Girl2
}
Now it should work. You just need to adjust the coords of the girls, that’s it.

