@InZidiuZ can i edit the shit to be like this?
yes, you can edit the shit to be like that
@InZidiuZ how do i edit that shit to be like this shit?
how do i put the belt thing is what im most interested in
How would i go about making this command based insted of using a button
How to remove that speedometer and fuel, whos above the minimap?
After fueling the car it dosnt charge me money ā¦how can I fix that?
Good evening everybody
I have configured this resource to my liking and everything works like a charm together with every other resource I have. The only thing I would like to do is to save the fuel level when you store a vehicle using a storing resource, in my case āesx_advancedgarageā. I have tried doing it myself already, but I did not succeed. I then googled quite a lot (I was at page 6 of google results multiple times. You donāt want to go there, believe me) and I could simply not find anything. I am pretty new to scripting in general but Iām willing to learn so if anybody would like to explain it to me then I would be incredibly grateful!
So, in my logic I would have to go to the client script of esx_advancedgarage, to the section that gets the vehicle information (model, hash, mods, plate and so on) and just add a function to get the fuel level, then save that to the database with all the other information that is being grabbed. Hereās the piece of code Iād look at:
function StoreOwnedCarsMenu()
local playerPed = GetPlayerPed(-1)
if IsPedInAnyVehicle(playerPed, false) then
local playerPed = GetPlayerPed(-1)
local coords = GetEntityCoords(playerPed)
local vehicle = GetVehiclePedIsIn(playerPed, false)
local vehicleProps = ESX.Game.GetVehicleProperties(vehicle)
local current = GetPlayersLastVehicle(GetPlayerPed(-1), true)
local engineHealth = GetVehicleEngineHealth(current)
local plate = vehicleProps.plate
-- At this point I would add the pre-described function from github
local fuelLevel = exports["LegacyFuel"]:GetFuel(vehicle)
So, now that I have that, I need to tell this script to also save that value just a couple lines further down. There is more code to it but Iāve removed that in this thread, I donāt want to bombard you with even more textā¦
-- Code about repairing vehicle if necessary, else:
else
putaway(vehicle, vehicleProps, fuelLevel)
-- Here I have added the fuelLevel value.
end
Once Iāve made these changes I saved everything and fully restarted the server. On startup and joining Iāve not had a single (new) error. However, when I attempted to store a vehicle it did not store the car and threw a script error my way:
SCRIPT ERROR: citizen:/scripting/lua/scheduler.lua:924: No such export GetFuel in resource LegacyFuel
> callback (@esx_menu_default/client/main-lua:50)
error during NUI callback menu_submit: citizen:/scripting/lua/scheduler.lua:807: bad argument #1 to 'unpack' (table expected, got nil)
And at this point I donāt know what to do anymore. Judging from the āNo such exportā part I would believe that esx_advancedgarage can not āreachā legacyfuel, or legacyfuel has a problem with exports. I have tried starting it before and after esx_advancedgarage, but it did not change anything.
The ātable expected, got nilā part might hint that the esx_advancedgarage resource does not know where to save it in the database, which would be a server function. Upon looking into the server main.lua file, Iāve found quite a lot of things, mainly an update function for the vehicles once they are stored. Iāve looked at this in particular:
MySQL.Async.execute('UPDATE owned_vehicles SET vehicle = @vehicle WHERE owner = @owner AND plate = @plate', {
['@owner'] = GetPlayerIdentifiers(source)[1],
['@vehicle'] = json.encode(vehicleProps),
['@plate'] = vehicleProps.plate
}
I donāt think that the problem is here though. I might have to modify it once esx_advancedgarage can actually read the fuel level but as of right now it seems that it canāt and I also do not feel comfortable screwing with such an important part of the script, since Iāve managed to more or less kill the database before with a similar progressā¦
So thatās it. Thatās my problem, and sorry for the huge wall of text. Any help would be greatly apprechiated, or if itās even just a modified version of the script, I can look through the changes and learn from them.
Update: Still looking for a solution. I have found some interesting things in es_extended\client\functions.lua:648
stating something about fuel levels but I think that either the garage resource or LegacyFuel would overwrite or not even use that partā¦
The maximum it gives me is 65, how do I fix it to 100?
That you can not do in this script, you would have to do that in the HUD that you use. If you use āSimpleCarHUDā go to āSimpleCarHUD_cl.luaā and change local fuelShowPercentage = false
to true. This might be different depending on which HUD you use.
merci sa a fonctionner pour moi
the same thing happens to me could you solve it?
Howto edit the distance of the text??
Now u need to have the vehicle almost park to the fueler, is it possible to set the text
further away
i think you need to edit a lot more of code, check your db and add a fuel colum in the owned_vehicles table if its needed, also a lot of sync with the db happens in the server script
After a day i was able to store the fuel data when you store a car with esx_advancegarage, you need to play with events, async and modify everything related to the spawncar section. Now it works like a charm
how can i take away the MPH and KPH??
doesnāt seem to work any more any help possible
for me the tank is very empty. Can someone tell you why?
did u figure it out?
No I did not, I gave up on it for now so that I could configure other scripts first, Iāll get back to that though.