DID I CHANGE IT CORRECTLY?
Config = {}
Config.DrawDistance = 100.0
Config.MarkerType = 1
Config.MarkerSize = {x = 1.5, y = 1.5, z = 0.5}
Config.MarkerColor = {r = 50, g = 50, b = 204}
Config.EnablePlayerManagement = false
Config.EnableArmoryManagement = false
Config.EnableESXIdentity = false – enable if you’re using esx_identity
Config.EnableLicenses = false – enable if you’re using esx_license
Config.EnableHandcuffTimer = true – enable handcuff timer? will unrestrain player after the time ends
Config.HandcuffTimer = 10 * 60000 – 10 mins
Config.EnableJobBlip = true – enable blips for cops on duty, requires esx_society
Config.EnableCustomPeds = false – enable custom peds in cloak room? See Config.CustomPeds below to customize peds
Config.EnableESXService = false – enable esx service?
Config.MaxInService = 5
Config.Locale = ‘de’
Config.militarStations = {
LSPD = {
Blip = {
Coords = vector3(-2347.51, 3269.41, 32.81),
Sprite = 60,
Display = 4,
Scale = 1.2,
Colour = 29
},
Cloakrooms = {
vector3(452.6, -992.8, 30.6)
},
Armories = {
vector3(-2358.4, 3255.27, 32.81)
},
Vehicles = {
{
Spawner = vector3(-2320.86, 3258.04, 32.83),
InsideShop = vector3(228.5, -993.5, -99.5),
SpawnPoints = {
{coords = vector3(-2342.08, 3250.23, 32.82), heading = 327.83, radius = 6.0}
}
},
{
Spawner = vector3(473.3, -1018.8, 28.0),
InsideShop = vector3(228.5, -993.5, -99.0),
SpawnPoints = {
{coords = vector3(475.9, -1021.6, 28.0), heading = 276.1, radius = 6.0},
{coords = vector3(484.1, -1023.1, 27.5), heading = 302.5, radius = 6.0}
}
}
},
Helicopters = {
{
Spawner = vector3(-2172.77, 3255.91, 32.81),
InsideShop = vector3(477.0, -1106.4, 43.0),
SpawnPoints = {
{coords = vector3(-2142.39, 3246, 32.81), heading = 148.79, radius = 10.0}
}
}
},
BossActions = {
vector3(-2360.92, 3249.31, 32.81)
}
}
}
Config.AuthorizedWeapons = {
recruit = {
{weapon = ‘WEAPON_APPISTOL’, components = {0, 0, 1000, 4000, nil}, price = 1000},
{weapon = ‘WEAPON_NIGHTSTICK’, price = 0},
{weapon = ‘WEAPON_STUNGUN’, price = 150},
{weapon = ‘WEAPON_FLASHLIGHT’, price = 80}
},
officer = {
{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 0},
{weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 0},
{weapon = 'WEAPON_NIGHTSTICK', price = 0},
{weapon = 'WEAPON_STUNGUN', price = 0},
{weapon = 'WEAPON_FLASHLIGHT', price = 0}
},
sergeant = {
{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 0},
{weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 0},
{weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 0},
{weapon = 'WEAPON_NIGHTSTICK', price = 0},
{weapon = 'WEAPON_STUNGUN', price = 0},
{weapon = 'WEAPON_FLASHLIGHT', price = 0}
},
lieutenant = {
{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 0},
{weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 0},
{weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 0},
{weapon = 'WEAPON_NIGHTSTICK', price = 0},
{weapon = 'WEAPON_STUNGUN', price = 0},
{weapon = 'WEAPON_FLASHLIGHT', price = 0}
},
boss = {
{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 0},
{weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 0},
{weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 0},
{weapon = 'WEAPON_NIGHTSTICK', price = 0},
{weapon = 'WEAPON_STUNGUN', price = 0},
{weapon = 'WEAPON_FLASHLIGHT', price = 0}
}
}
Config.AuthorizedVehicles = {
car = {
recruit = {
{model = ‘annihilator’, price = 0},
{model = ‘rhino’, price = 0},
{model = ‘insurgent’, price = 0},
{model = ‘apc’, price = 0},
{model = ‘lazer’, price = 0}
},
officer = {
{model = 'annihilator', price = 0},
{model = 'rhino', price = 0},
{model = 'insurgent', price = 0},
{model = 'apc', price = 0},
{model = 'lazer', price = 0}
},
sergeant = {
{model = 'annihilator', price = 0},
{model = 'rhino', price = 0},
{model = 'insurgent', price = 0},
{model = 'apc', price = 0},
{model = 'lazer', price = 0}
},
lieutenant = {
{model = 'annihilator', price = 0},
{model = 'rhino', price = 0},
{model = 'insurgent', price = 0},
{model = 'apc', price = 0},
{model = 'lazer', price = 0}
},
boss = {
{model = 'annihilator', price = 0},
{model = 'rhino', price = 0},
{model = 'insurgent', price = 0},
{model = 'apc', price = 0},
{model = 'lazer', price = 0}
}
},
helicopter = {
recruit = {},
officer = {},
sergeant = {},
lieutenant = {
{model = 'annihilator', props = {modLivery = 0}, price = 0}
},
boss = {
{model = 'annihilator', props = {modLivery = 0}, price = 0}
}
}
}
Config.CustomPeds = {
shared = {
{label = ‘Sheriff Ped’, maleModel = ‘s_m_y_sheriff_01’, femaleModel = ‘s_f_y_sheriff_01’},
{label = ‘militar Ped’, maleModel = ‘s_m_y_cop_01’, femaleModel = ‘s_f_y_cop_01’}
},
recruit = {},
officer = {},
sergeant = {},
lieutenant = {},
boss = {
{label = 'SWAT Ped', maleModel = 's_m_y_swat_01', femaleModel = 's_m_y_swat_01'}
}
}
– CHECK SKINCHANGER CLIENT MAIN.LUA for matching elements
Config.Uniforms = {
recruit = {
male = {
tshirt_1 = 59, tshirt_2 = 1,
torso_1 = 55, torso_2 = 0,
decals_1 = 0, decals_2 = 0,
arms = 41,
pants_1 = 25, pants_2 = 0,
shoes_1 = 25, shoes_2 = 0,
helmet_1 = 46, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
},
female = {
tshirt_1 = 36, tshirt_2 = 1,
torso_1 = 48, torso_2 = 0,
decals_1 = 0, decals_2 = 0,
arms = 44,
pants_1 = 34, pants_2 = 0,
shoes_1 = 27, shoes_2 = 0,
helmet_1 = 45, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
}
},
officer = {
male = {
tshirt_1 = 58, tshirt_2 = 0,
torso_1 = 55, torso_2 = 0,
decals_1 = 0, decals_2 = 0,
arms = 41,
pants_1 = 25, pants_2 = 0,
shoes_1 = 25, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
},
female = {
tshirt_1 = 35, tshirt_2 = 0,
torso_1 = 48, torso_2 = 0,
decals_1 = 0, decals_2 = 0,
arms = 44,
pants_1 = 34, pants_2 = 0,
shoes_1 = 27, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
}
},
sergeant = {
male = {
tshirt_1 = 58, tshirt_2 = 0,
torso_1 = 55, torso_2 = 0,
decals_1 = 8, decals_2 = 1,
arms = 41,
pants_1 = 25, pants_2 = 0,
shoes_1 = 25, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
},
female = {
tshirt_1 = 35, tshirt_2 = 0,
torso_1 = 48, torso_2 = 0,
decals_1 = 7, decals_2 = 1,
arms = 44,
pants_1 = 34, pants_2 = 0,
shoes_1 = 27, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
}
},
lieutenant = {
male = {
tshirt_1 = 58, tshirt_2 = 0,
torso_1 = 55, torso_2 = 0,
decals_1 = 8, decals_2 = 2,
arms = 41,
pants_1 = 25, pants_2 = 0,
shoes_1 = 25, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
},
female = {
tshirt_1 = 35, tshirt_2 = 0,
torso_1 = 48, torso_2 = 0,
decals_1 = 7, decals_2 = 2,
arms = 44,
pants_1 = 34, pants_2 = 0,
shoes_1 = 27, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
}
},
boss = {
male = {
tshirt_1 = 58, tshirt_2 = 0,
torso_1 = 55, torso_2 = 0,
decals_1 = 8, decals_2 = 3,
arms = 41,
pants_1 = 25, pants_2 = 0,
shoes_1 = 25, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
},
female = {
tshirt_1 = 35, tshirt_2 = 0,
torso_1 = 48, torso_2 = 0,
decals_1 = 7, decals_2 = 3,
arms = 44,
pants_1 = 34, pants_2 = 0,
shoes_1 = 27, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
}
},
bullet_wear = {
male = {
bproof_1 = 11, bproof_2 = 1
},
female = {
bproof_1 = 13, bproof_2 = 1
}
},
gilet_wear = {
male = {
tshirt_1 = 59, tshirt_2 = 1
},
female = {
tshirt_1 = 36, tshirt_2 = 1
}
}
}