|Release| esx | Military Pack with Vehicles and working job Update 1

This is my first script/pack its basicly a Mlilitary Pack For esx it comes with a working shop and cars
there some german military police cars and some tanks the job is working fine with no errors
so you can have fun

its Updatet with new russian vehicles and a new config lua

Download : MilitaryPack – Google Диск

Video : Review Vid

PS: Sorry for bad englisch im a german guy

sorry for not working job i uploadet the wrong sql now its fixet

what you need :
You simply need es extendet and els fivem
Her is a link to it [Release] ELS FiveM | Server Sync | Lights | Sirens | Custom Patterns

5 Likes

Will you post a showcase video?

i can do it but i takes some time

the new vid Review Vid

you should change your sql file to this one if you want it to work guys

INSERT INTO addon_account (name, label, shared) VALUES
(‘society_militar’, ‘militar’, 1)
;

INSERT INTO datastore (name, label, shared) VALUES
(‘society_militar’, ‘militar’, 1)
;

INSERT INTO addon_inventory (name, label, shared) VALUES
(‘society_militar’, ‘militar’, 1)
;

INSERT INTO jobs (name, label) VALUES
(‘militar’, ‘militar’)
;

INSERT INTO job_grades (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
(‘militar’,0,‘recruit’,‘Recrue’,1000,’{}’,’{}’),
(‘militar’,1,‘officer’,‘Officier’,1500,’{}’,’{}’),
(‘militar’,2,‘sergeant’,‘Sergent’,2000,’{}’,’{}’),
(‘militar’,3,‘lieutenant’,‘Lieutenant’,2500,’{}’,’{}’),
(‘militar’,4,‘boss’,‘General’,3000,’{}’,’{}’)
;

ive uploadet the new one a few days ago

Hello how do i change the vehicles in the job garage

you can change the vehicles in the config.lua at line 128 to 280

DID I CHANGE IT CORRECTLY?

Config = {}

Config.DrawDistance = 100.0
Config.MarkerType = 1
Config.MarkerSize = {x = 1.5, y = 1.5, z = 0.5}
Config.MarkerColor = {r = 50, g = 50, b = 204}

Config.EnablePlayerManagement = false
Config.EnableArmoryManagement = false
Config.EnableESXIdentity = false – enable if you’re using esx_identity
Config.EnableLicenses = false – enable if you’re using esx_license

Config.EnableHandcuffTimer = true – enable handcuff timer? will unrestrain player after the time ends
Config.HandcuffTimer = 10 * 60000 – 10 mins

Config.EnableJobBlip = true – enable blips for cops on duty, requires esx_society
Config.EnableCustomPeds = false – enable custom peds in cloak room? See Config.CustomPeds below to customize peds

Config.EnableESXService = false – enable esx service?
Config.MaxInService = 5

Config.Locale = ‘de’

Config.militarStations = {

LSPD = {

	Blip = {
		Coords  = vector3(-2347.51, 3269.41, 32.81),
		Sprite  = 60,
		Display = 4,
		Scale   = 1.2,
		Colour  = 29
	},

	Cloakrooms = {
		vector3(452.6, -992.8, 30.6)
	},

	Armories = {
		vector3(-2358.4, 3255.27, 32.81)
	},

	Vehicles = {
		{
			Spawner = vector3(-2320.86, 3258.04, 32.83),
			InsideShop = vector3(228.5, -993.5, -99.5),
			SpawnPoints = {
				{coords = vector3(-2342.08, 3250.23, 32.82), heading = 327.83, radius = 6.0}
			}
		},

		{
			Spawner = vector3(473.3, -1018.8, 28.0),
			InsideShop = vector3(228.5, -993.5, -99.0),
			SpawnPoints = {
				{coords = vector3(475.9, -1021.6, 28.0), heading = 276.1, radius = 6.0},
				{coords = vector3(484.1, -1023.1, 27.5), heading = 302.5, radius = 6.0}
			}
		}
	},

	Helicopters = {
		{
			Spawner = vector3(-2172.77, 3255.91, 32.81),
			InsideShop = vector3(477.0, -1106.4, 43.0),
			SpawnPoints = {
				{coords = vector3(-2142.39, 3246, 32.81), heading = 148.79, radius = 10.0}
			}
		}
	},

	BossActions = {
		vector3(-2360.92, 3249.31, 32.81)
	}

}

}

Config.AuthorizedWeapons = {
recruit = {
{weapon = ‘WEAPON_APPISTOL’, components = {0, 0, 1000, 4000, nil}, price = 1000},
{weapon = ‘WEAPON_NIGHTSTICK’, price = 0},
{weapon = ‘WEAPON_STUNGUN’, price = 150},
{weapon = ‘WEAPON_FLASHLIGHT’, price = 80}
},

officer = {
	{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 0},
	{weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 0},
	{weapon = 'WEAPON_NIGHTSTICK', price = 0},
	{weapon = 'WEAPON_STUNGUN', price = 0},
	{weapon = 'WEAPON_FLASHLIGHT', price = 0}
},

sergeant = {
	{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 0},
	{weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 0},
	{weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 0},
	{weapon = 'WEAPON_NIGHTSTICK', price = 0},
	{weapon = 'WEAPON_STUNGUN', price = 0},
	{weapon = 'WEAPON_FLASHLIGHT', price = 0}
},

lieutenant = {
	{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 0},
	{weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 0},
	{weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 0},
	{weapon = 'WEAPON_NIGHTSTICK', price = 0},
	{weapon = 'WEAPON_STUNGUN', price = 0},
	{weapon = 'WEAPON_FLASHLIGHT', price = 0}
},

boss = {
	{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 0},
	{weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 0},
	{weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 0},
	{weapon = 'WEAPON_NIGHTSTICK', price = 0},
	{weapon = 'WEAPON_STUNGUN', price = 0},
	{weapon = 'WEAPON_FLASHLIGHT', price = 0}
}

}

Config.AuthorizedVehicles = {
car = {
recruit = {
{model = ‘annihilator’, price = 0},
{model = ‘rhino’, price = 0},
{model = ‘insurgent’, price = 0},
{model = ‘apc’, price = 0},
{model = ‘lazer’, price = 0}
},

	officer = {
		{model = 'annihilator', price = 0},
		{model = 'rhino', price = 0},
		{model = 'insurgent', price = 0},
		{model = 'apc', price = 0},
		{model = 'lazer', price = 0}
	},

	sergeant = {
		{model = 'annihilator', price = 0},
		{model = 'rhino', price = 0},
		{model = 'insurgent', price = 0},
		{model = 'apc', price = 0},
		{model = 'lazer', price = 0}
	},

	lieutenant = {
		{model = 'annihilator', price = 0},
		{model = 'rhino', price = 0},
		{model = 'insurgent', price = 0},
		{model = 'apc', price = 0},
		{model = 'lazer', price = 0}
	},

	boss = {
		{model = 'annihilator', price = 0},
		{model = 'rhino', price = 0},
		{model = 'insurgent', price = 0},
		{model = 'apc', price = 0},
		{model = 'lazer', price = 0}
	}
},

helicopter = {
	recruit = {},

	officer = {},

	sergeant = {},

	lieutenant = {
		{model = 'annihilator', props = {modLivery = 0}, price = 0}
	},

	boss = {
		{model = 'annihilator', props = {modLivery = 0}, price = 0}
	}
}

}

Config.CustomPeds = {
shared = {
{label = ‘Sheriff Ped’, maleModel = ‘s_m_y_sheriff_01’, femaleModel = ‘s_f_y_sheriff_01’},
{label = ‘militar Ped’, maleModel = ‘s_m_y_cop_01’, femaleModel = ‘s_f_y_cop_01’}
},

recruit = {},

officer = {},

sergeant = {},

lieutenant = {},

boss = {
	{label = 'SWAT Ped', maleModel = 's_m_y_swat_01', femaleModel = 's_m_y_swat_01'}
}

}

– CHECK SKINCHANGER CLIENT MAIN.LUA for matching elements
Config.Uniforms = {
recruit = {
male = {
tshirt_1 = 59, tshirt_2 = 1,
torso_1 = 55, torso_2 = 0,
decals_1 = 0, decals_2 = 0,
arms = 41,
pants_1 = 25, pants_2 = 0,
shoes_1 = 25, shoes_2 = 0,
helmet_1 = 46, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
},
female = {
tshirt_1 = 36, tshirt_2 = 1,
torso_1 = 48, torso_2 = 0,
decals_1 = 0, decals_2 = 0,
arms = 44,
pants_1 = 34, pants_2 = 0,
shoes_1 = 27, shoes_2 = 0,
helmet_1 = 45, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
}
},

officer = {
	male = {
		tshirt_1 = 58,  tshirt_2 = 0,
		torso_1 = 55,   torso_2 = 0,
		decals_1 = 0,   decals_2 = 0,
		arms = 41,
		pants_1 = 25,   pants_2 = 0,
		shoes_1 = 25,   shoes_2 = 0,
		helmet_1 = -1,  helmet_2 = 0,
		chain_1 = 0,    chain_2 = 0,
		ears_1 = 2,     ears_2 = 0
	},
	female = {
		tshirt_1 = 35,  tshirt_2 = 0,
		torso_1 = 48,   torso_2 = 0,
		decals_1 = 0,   decals_2 = 0,
		arms = 44,
		pants_1 = 34,   pants_2 = 0,
		shoes_1 = 27,   shoes_2 = 0,
		helmet_1 = -1,  helmet_2 = 0,
		chain_1 = 0,    chain_2 = 0,
		ears_1 = 2,     ears_2 = 0
	}
},

sergeant = {
	male = {
		tshirt_1 = 58,  tshirt_2 = 0,
		torso_1 = 55,   torso_2 = 0,
		decals_1 = 8,   decals_2 = 1,
		arms = 41,
		pants_1 = 25,   pants_2 = 0,
		shoes_1 = 25,   shoes_2 = 0,
		helmet_1 = -1,  helmet_2 = 0,
		chain_1 = 0,    chain_2 = 0,
		ears_1 = 2,     ears_2 = 0
	},
	female = {
		tshirt_1 = 35,  tshirt_2 = 0,
		torso_1 = 48,   torso_2 = 0,
		decals_1 = 7,   decals_2 = 1,
		arms = 44,
		pants_1 = 34,   pants_2 = 0,
		shoes_1 = 27,   shoes_2 = 0,
		helmet_1 = -1,  helmet_2 = 0,
		chain_1 = 0,    chain_2 = 0,
		ears_1 = 2,     ears_2 = 0
	}
},

lieutenant = {
	male = {
		tshirt_1 = 58,  tshirt_2 = 0,
		torso_1 = 55,   torso_2 = 0,
		decals_1 = 8,   decals_2 = 2,
		arms = 41,
		pants_1 = 25,   pants_2 = 0,
		shoes_1 = 25,   shoes_2 = 0,
		helmet_1 = -1,  helmet_2 = 0,
		chain_1 = 0,    chain_2 = 0,
		ears_1 = 2,     ears_2 = 0
	},
	female = {
		tshirt_1 = 35,  tshirt_2 = 0,
		torso_1 = 48,   torso_2 = 0,
		decals_1 = 7,   decals_2 = 2,
		arms = 44,
		pants_1 = 34,   pants_2 = 0,
		shoes_1 = 27,   shoes_2 = 0,
		helmet_1 = -1,  helmet_2 = 0,
		chain_1 = 0,    chain_2 = 0,
		ears_1 = 2,     ears_2 = 0
	}
},

boss = {
	male = {
		tshirt_1 = 58,  tshirt_2 = 0,
		torso_1 = 55,   torso_2 = 0,
		decals_1 = 8,   decals_2 = 3,
		arms = 41,
		pants_1 = 25,   pants_2 = 0,
		shoes_1 = 25,   shoes_2 = 0,
		helmet_1 = -1,  helmet_2 = 0,
		chain_1 = 0,    chain_2 = 0,
		ears_1 = 2,     ears_2 = 0
	},
	female = {
		tshirt_1 = 35,  tshirt_2 = 0,
		torso_1 = 48,   torso_2 = 0,
		decals_1 = 7,   decals_2 = 3,
		arms = 44,
		pants_1 = 34,   pants_2 = 0,
		shoes_1 = 27,   shoes_2 = 0,
		helmet_1 = -1,  helmet_2 = 0,
		chain_1 = 0,    chain_2 = 0,
		ears_1 = 2,     ears_2 = 0
	}
},

bullet_wear = {
	male = {
		bproof_1 = 11,  bproof_2 = 1
	},
	female = {
		bproof_1 = 13,  bproof_2 = 1
	}
},

gilet_wear = {
	male = {
		tshirt_1 = 59,  tshirt_2 = 1
	},
	female = {
		tshirt_1 = 36,  tshirt_2 = 1
	}
}

}

yes but you cant put the jets and helicopters in the normal vehicles they must be in helicopters

and where is that?(to change it)

how to fix this

you cant put 0 as the price for some reason you must at least make it 1

you can change the helicopters in line 284

where can i spwan the planes and helis?

also when i change the config.lua the blips dissapear

what is this now? image

in the config lua in line 22 you can change the de to en

to have englisch languages