[Release] [ESX] [Mechanic Job]

do you have found any fix ?

I got the same problem :confused:

Does anyone know how to make add-on tow trucks work for the flatbed function to work for this script?

Only me got mechanic script broken with last update from fivem ?

This is when i try to withdraw stock image

bro how to make another mechanic job. for example Paleto Mech shop. Separate to city mech shop.?
Thanks in advance

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means you have name in your users table. cant be create again name

go to the database where the society is (addon accounts) or something like that. Make sure there is a society_mechanic or whatever you have named as. and make sure the value is on 1

in database is all okay mate :confused:

Can someone help me figure out how to add clothing to mechanic clockroom?

I want to add multiple service points. What should I do?

i cant tune my cars, how do i do it? or where?

You need to add lscustoms script

What do you mean?

I want to place several places to modifile the car.
Right now, it can only be placed on the ground at once. What do i have to do

Still getting this error even though I’ve changed that. Any other ideas?

You can temporarily disable canCarryItem checks.

go to server/main.lua and find

		-- is there enough in the society?
		if count > 0 and item.count >= count then

			-- can the player carry the said amount of x item?
			if xPlayer.canCarryItem(itemName, count) then
				inventory.removeItem(itemName, count)
				xPlayer.addInventoryItem(itemName, count)
				xPlayer.showNotification(_U('have_withdrawn', count, item.label))
			else
			       xPlayer.showNotification(_U('player_cannot_hold'))
			end

replace with

		-- is there enough in the society?
		if count > 0 and item.count >= count then

			-- can the player carry the said amount of x item?
			-- if xPlayer.canCarryItem(itemName, count) then
				inventory.removeItem(itemName, count)
				xPlayer.addInventoryItem(itemName, count)
				--xPlayer.showNotification(_U('have_withdrawn', count, item.label))
			-- else
			--	xPlayer.showNotification(_U('player_cannot_hold'))
			-- end

find

xPlayer.showNotification(_U('have_deposited', count, item.label))

replace with

--xPlayer.showNotification(_U('have_deposited', count, item.label))

its not the best way of doing it however, it works.

Anyone know how to make the company pay for the modification instead of the mechanic cash? Because everytime player (mechanic) bought the modification, it deduct the money from that person, not from society money.