For anyone wanting this for a none ESX server (STANDALONE) Here is my edit.
Changes:
- When you let go of left or right the wheels recenter.
- It now gets your player via the usual method.
- Cars are pushable dead or alive.
- Disabled notification & on screen text.
TO USE:
- Go the the front or rear of the car press SHIFT+E to start pushing.
local Keys = {
["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
}
function ShowNotification(text)
SetNotificationTextEntry("STRING")
AddTextComponentString(text)
DrawNotification(false, false)
end
function DrawText3D(coords, text, size)
local onScreen, x, y = World3dToScreen2d(coords.x, coords.y, coords.z)
local camCoords = GetGameplayCamCoords()
local dist = GetDistanceBetweenCoords(camCoords, coords.x, coords.y, coords.z, true)
local size = size
if size == nil then
size = 1
end
local scale = (size / dist) * 2
local fov = (1 / GetGameplayCamFov()) * 100
local scale = scale * fov
if onScreen then
SetTextScale(0.0 * scale, 0.55 * scale)
SetTextFont(0)
SetTextProportional(1)
SetTextColour(255, 255, 255, 255)
SetTextDropshadow(0, 0, 0, 0, 255)
SetTextEdge(2, 0, 0, 0, 150)
SetTextDropShadow()
SetTextOutline()
SetTextEntry('STRING')
SetTextCentre(1)
AddTextComponentString(text)
DrawText(x, y)
end
end
local First = vector3(0.0, 0.0, 0.0)
local Second = vector3(5.0, 5.0, 5.0)
local Vehicle = {Coords = nil, Vehicle = nil, Dimension = nil, IsInFront = false, Distance = nil}
Citizen.CreateThread(function()
Citizen.Wait(200)
while true do
local ped = PlayerPedId()
local posped = GetEntityCoords(GetPlayerPed(-1))
local entityWorld = GetOffsetFromEntityInWorldCoords(ped, 0.0, 20.0, 0.0)
local rayHandle = CastRayPointToPoint(posped.x, posped.y, posped.z, entityWorld.x, entityWorld.y, entityWorld.z, 10, ped, 0)
local a, b, c, d, closestVehicle = GetRaycastResult(rayHandle)
local Distance = GetDistanceBetweenCoords(c.x, c.y, c.z, posped.x, posped.y, posped.z, false);
local vehicleCoords = GetEntityCoords(closestVehicle)
local dimension = GetModelDimensions(GetEntityModel(closestVehicle), First, Second)
if Distance < 6.0 and not IsPedInAnyVehicle(ped, false) then
Vehicle.Coords = vehicleCoords
Vehicle.Dimensions = dimension
Vehicle.Vehicle = closestVehicle
Vehicle.Distance = Distance
if GetDistanceBetweenCoords(GetEntityCoords(closestVehicle) + GetEntityForwardVector(closestVehicle), GetEntityCoords(ped), true) > GetDistanceBetweenCoords(GetEntityCoords(closestVehicle) + GetEntityForwardVector(closestVehicle) * -1, GetEntityCoords(ped), true) then
Vehicle.IsInFront = false
else
Vehicle.IsInFront = true
end
else
Vehicle = {Coords = nil, Vehicle = nil, Dimensions = nil, IsInFront = false, Distance = nil}
end
Citizen.Wait(500)
end
end)
Citizen.CreateThread(function()
local lerpCurrentAngle = 0.0
while true do
Citizen.Wait(5)
local ped = PlayerPedId()
if Vehicle.Vehicle ~= nil then
if IsControlPressed(0, Keys["LEFTSHIFT"]) and IsVehicleSeatFree(Vehicle.Vehicle, -1) and not IsEntityAttachedToEntity(ped, Vehicle.Vehicle) and IsControlJustPressed(0, Keys["E"]) then
NetworkRequestControlOfEntity(Vehicle.Vehicle)
local coords = GetEntityCoords(ped)
if Vehicle.IsInFront then
AttachEntityToEntity(PlayerPedId(), Vehicle.Vehicle, GetPedBoneIndex(6286), 0.0, Vehicle.Dimensions.y * -1 + 0.1 , Vehicle.Dimensions.z + 1.0, 0.0, 0.0, 180.0, 0.0, false, false, true, false, true)
else
AttachEntityToEntity(PlayerPedId(), Vehicle.Vehicle, GetPedBoneIndex(6286), 0.0, Vehicle.Dimensions.y - 0.3, Vehicle.Dimensions.z + 1.0, 0.0, 0.0, 0.0, 0.0, false, false, true, false, true)
end
RequestAnimDict('missfinale_c2ig_11')
TaskPlayAnim(ped, 'missfinale_c2ig_11', 'pushcar_offcliff_m', 2.0, -8.0, -1, 35, 0, 0, 0, 0)
Citizen.Wait(200)
while true do
Citizen.Wait(5)
local speed = GetFrameTime() * 50
if IsDisabledControlPressed(0, Keys["A"]) then
SetVehicleSteeringAngle(Vehicle.Vehicle, lerpCurrentAngle)
lerpCurrentAngle = lerpCurrentAngle + speed
elseif IsDisabledControlPressed(0, Keys["D"]) then
SetVehicleSteeringAngle(Vehicle.Vehicle, lerpCurrentAngle)
lerpCurrentAngle = lerpCurrentAngle - speed
else
SetVehicleSteeringAngle(Vehicle.Vehicle, lerpCurrentAngle)
--Slowly restore to center.
if lerpCurrentAngle < -0.02 then
lerpCurrentAngle = lerpCurrentAngle + speed
elseif lerpCurrentAngle > 0.02 then
lerpCurrentAngle = lerpCurrentAngle - speed
else
lerpCurrentAngle = 0.0
end
end
-- Clamp the values between -15 and 15.
if lerpCurrentAngle > 15.0 then
lerpCurrentAngle = 15.0
elseif lerpCurrentAngle < -15.0 then
lerpCurrentAngle = -15.0
end
if Vehicle.IsInFront then
SetVehicleForwardSpeed(Vehicle.Vehicle, -1.0)
else
SetVehicleForwardSpeed(Vehicle.Vehicle, 1.0)
end
if HasEntityCollidedWithAnything(Vehicle.Vehicle) then
SetVehicleOnGroundProperly(Vehicle.Vehicle)
end
if not IsDisabledControlPressed(0, Keys["E"]) then
DetachEntity(ped, false, false)
StopAnimTask(ped, 'missfinale_c2ig_11', 'pushcar_offcliff_m', 2.0)
FreezeEntityPosition(ped, false)
break
end
end
end
end
end
end)