Have you ever wanted to set your job as a Balla, then shoot near grove street and not have to worry about the locals attacking you? Or do you like to develop complex raids involving waves of NPC fights, but don’t have the time to set up how they behave? Look no further! hackee-dispatch is a utility designed to mimic how native dispatches work, but with more control! See GitHub - Henry12116/hackee-dispatch: A custom dispatch utility for fivem. for more details .
The idea is that it is now easy to create highly customizable npc dispatch squads. You can change what will cause them to spawn, what npc model they will spawn with, the area they will spawn, the individual spawn points of the npcs, the weapons they will use, what jobs they will attack, what groups they will ally with, etc. etc. I couldn’t find anything like this already so I figured I would share. Enjoy!
Updates
I want to make npc’s not spawn linearly based on how many “enemy” players are in the AOE at time of shocking event. I’ve already heard players get frustrated at the difficulty when fighting a dispatch with their friends.
At this time it doesn’t work for vRP because of this line and this line. If you have a way to check for the players job on the client you can just swap out the logic there
I always wanted this, for some reason its not working correctly. I disabled my calm ai script, I wonder if its a one sync problem, anyone have a list of common calm ai resources so I can double check to see if the server I’m working on has something hiding some where?
I wanted to share that, after setting my game version to 2372, I couldn’t get this script to spawn enemies when I would fire my gun. I fixed this by going into the config file and changing “Event = 89” to “Event = 91.” I did this for all instances of Event and it seems to work. Passing this on in hopes that it helps others.