So today I present to you a ported/converted copy of @Darklandz DRdoors! (Thank you darklandz for your awsome resource) Check out the original repo here > dRdoors
Massive thank you to @Hooder for his epic coding skills fixing the ms issue causing tramendous amounts of server lag! you my firend are awesome! This script when first released would sit at a very high 2ms of resource use, But now thanks to Hooder only used 0.6ms
FEATURES:
Ability to lock PD doors (and others if you add them)
Only police can unlock and lock these doors
Synced with the Database!
β This is the biggest diffrence from other resources such as esx_doorlock
Easily add more doors to be locked!
Neat and tidy DrawTxt label (Small, Simple and clean)
Editable door locked messges (see in client.lua)
Ability to change how long it takes for the door to lock and unlock (helps with making the door lock in its appropriate place)
β In c_doors.lua Line 76 & 79 you can change the value there.
Make sure to run the .sql file included for the doors to sync.
If I was doing it Iβd start with the usable item that can be used if close enough to the door. Then make it so when itβs used it triggers a timer followed by the random chance of the door getting the unlock trigger.
Hi, sorry this script is so to speak similar to the doorlock? The theme of the doorlock is that it consumes or drives you crazy on the subject of the βmsβ
My question is that if this is so to speak optimized or does not have those problems.