Can anyone give me the code to add the front & back doors for vanilla unicorn into esx_doorlock (vector3 version). It will help me much!!
get devtools… you can do this all yourself.
anyone know the script to enable lock door for certain job grades ? such as boss’ room door only unlockable for the boss
Hello! I have conflict with this, I don’t see a way to make it work, is something wrong? thanks
Config.DoorList = {
-- Mechanic Doors
{
objName = 'prop_com_ls_door_01'
objCoords = vector3(-356.0905, -134.7714, 40.01295),
textCoords = vector3( -356.0905, -134.7714, 40.01295),
authorizedJobs = { 'mechanic' },
locked = false,
distance = 12
},
You have missed a , after objName = 'prop_com_ls_door_01'
, so it should be:
-- Mechanic Doors
{
objName = 'prop_com_ls_door_01',
objCoords = vector3(-356.0905, -134.7714, 40.01295),
textCoords = vector3( -356.0905, -134.7714, 40.01295),
authorizedJobs = { 'mechanic' },
locked = false,
distance = 12
},
Thx but not work
Have you missed any other commas ( , )?
No
I put it on top of the police and not work
Config.DoorList = {
-- Mechanic Doors
{
objName = 'prop_com_ls_door_01',
objCoords = vector3(-356.0905, -134.7714, 40.01295),
textCoords = vector3( -356.0905, -134.7714, 40.01295),
authorizedJobs = { 'mechanic' },
locked = false,
distance = 12
},
-- Mission Row First Floor
--
-- Entrance Doors
{
objName = 'v_ilev_ph_door01',
objCoords = {x = 434.747, y = -980.618, z = 30.839},
textCoords = {x = 434.747, y = -981.50, z = 31.50},
authorizedJobs = { 'police' },
locked = false,
distance = 2.5
},
Look at the code it self. Your using a old version with a new version of the config file
objCoords = vector3(-356.0905, -134.7714, 40.01295),
objCoords = {x = 434.747, y = -980.618, z = 30.839},
Copy a peace and change the location etc from a working part of the config file,
i want to change the floating text its really in your face and not pretty does anyone know how i can do that?
Edit the “Draw3DText” function in the client\main file
Hello!
If I use ESX_Doorlock & try to open any of the gates of this MLO they get stuck if I lock them while they’re not fully closed. But if I go away far enough the get restored to their normal position.
Also watch my video for clearification of what I’m talking about.
Video
Does someone have a fix to this problem? I’ll post here if I’ll be able to fix it myself though.
Best regards.
i have a problem with my lsc door it glitches out when i lock it and other doors work can anyone help?
–Entrance
{
objHash = GetHashKey(‘prop_com_ls_door_01’),
objHeading = 250.0,
objCoords = vector3(-356, -134.65, 39.01),
textCoords = vector3(-356, -136.65, 41.01),
authorizedJobs = {‘mechanic’},
locked = true,
maxDistance = 14,
size = 2
},
If your talking about the size of the text put “size = 0.4” under the maxDistance line, make sure to add a “,” after max distance
its not the text it the door when i lock it it goes back to a staright postion
i figured out how to change the size of the text
in your client/main.lua look for :
if v.distanceToPlayer and v.distanceToPlayer < v.maxDistance then
local size, displayText = 1, _U(‘unlocked’)
change:
local size, displayText = “1” to what ever size you want. i personally like .5
That’s what I use in my version of doorlock
{
objName = 'prop_com_ls_door_01',
objCoords = vector3(-356.09, -134.77, 40.01),
textCoords = vector3(-356.09, -134.77, 41.01),
authorizedJobs = { 'mecano', 'mechanic' },
locked = true,
distance = 12,
size = 2
},
You have to delete the “object heading” line
Thank you I will try it tomorrow you are a saviour no one could help me ahah
Hello, how can i make the door locked for a specific jobs rank? Example : Chief of Police door that only Chief can unlock/lock.
Can i somehow add a animation when closing and opening door?