[Release] [ESX] [Discontinued] NP Style hud

please bro can you give fixed version like water and food isnt working

Dude just show me the status table in your db and ill give you a fix

On 1080 the hud looks great but on any other resolution like 1440 or larger the mic indicator looks like this:
2021-02-07 14_00_50-FiveM - SimplyRP
(under the bar)

Anyone know the CSS to make this work on all aspect ratios?

Any update on the disabling of the minimap when not in a vehicle, and when you are in a vehicle have it display the minimap? No rush, just wondering !

There was allot of school work so I had no time to work on it. But there will be some offdays so probably in a couple of days :slight_smile:

2 Likes

Question for ya when ya get back, can you make it so when alerts pop up they pop up over or above this bar? Right now this floats above most alerts.

Alright couple issues with the latest version Ive seen number one the hud is on the very bottom left instead of under the map also the food and hunger doesnt move.

1 Like

That problems are already solved and for the too much left sided hud just move it a bit in css files

hey i have the same thing going on with the O2 bar so with vmenu in use, how would i lower it? i have no clue honestly.

that would be amazing if you did, i did it once and had to do a server reset and forgot how and every script i’ve come across to remove the minimap while on foot hasn’t worked.

nvm i got it

Thanks for this release I will try it out right away

How did you fix it?

if you are using vmenu it will automatically make it spiked high so just go in the menu to player options and turn off unlimited stamina and it will go back to normal, you will have to do this every time you load in with the vmenu active.

just look at the css file

Fix for status :

RENAME THE FOLDER HUD IN “SC_hud”

SC_hud in client.lua make some change :


–[[RegisterNetEvent(“esx_status:onTick”)

AddEventHandler(“esx_status:onTick”, function(Status)

hunger, thirst = Status[2].percent, Status[3].percent

end)]]

– Principal Event

RegisterNetEvent(“SC_hud:onTick”)

AddEventHandler(“SC_hud:onTick”, function(status)

TriggerEvent('esx_status:getStatus', 'hunger', function(status)

    hunger= status.val / 10000

end)

TriggerEvent('esx_status:getStatus', 'thirst', function(status)

    thirst = status.val / 10000

end)

--[[if (Config['Stress']) then

    TriggerEvent('esx_status:getStatus', 'stress', function(status)

        stress = status.val / 10000

    end)

end]]

end)

in esx_status client/main.lua change :

Citizen.CreateThread(function()

    while true do

        for i=1, #Status, 1 do

            Status[i].onTick()

        end

        SendNUIMessage({

            update = true,

            status = GetStatusData()

        })

        --TriggerEvent('esx_status:onTick', GetStatusData(true))

        TriggerEvent('SC_hud:onTick', GetStatusData(true))

        Citizen.Wait(Config.TickTime)

    end

end)

end)

to adjust the oxygen icon when you enter the water change this value in SC_hud/client.lua from 10 to 2.5

[image]
enjoy :slight_smile:

1 Like

Bro why not just release the fixed version.

1 Like

So mine one is working already but that will make it take it even if the db change?

because I didn’t create this resource

If you credit him should be no problem. Or can you at least send me a fixed version to my dm