I was on 2060. I’m now on 2189 now but it worked fine on 2060
How did you get it to work?
took me some doing i had to change basically a little bit of everything to get it to work on my server. probably took me 15 hours to fix it and get it working smooth. i also made the podium spin in mine.
hello can u share link MLO diamond casino
Hi, It look amazing, could you share it with the community?
Hello,
I’m getting the following error with this resource, wondering if anyone else has experienced similar / how I might go about fixing it?
Could not make hard link for /home/zap714124/g347297/gta5-fivem-txadmin/PlumeESX_63D9C5.base/resources//[esx]/esx_tpnrp_luckywheel/stream//anim_casino_a@amb@casino@games@lucky7wheel@female.ycd <-> /home/zap714124/g347297/gta5-fivem-txadmin/PlumeESX_63D9C5.base/cache/files/esx_tpnrp_luckywheel/stream_cache/z57cea22ac183fe170b2dee0530ac2cb3df5a28ef.
what coords do you use?
whenever i spin it it goes sideways
EDIT: all the other coords are fine and working, its just when i spin it it goes sideways https://cdn.izmystic.gay/ursrodxg.jpg
I spent 2 hours trying to debug this sh#t ! Oh god thank you !
i can’t see lucky wheel. Game build is 2189.
have to change coords like this
ESX = nil
local _wheel = nil
local _lambo = nil
local _isShowCar = false
local _wheelPos = vector3(976.57, 50.3487, 73.9561)
local _baseWheelPos = vector3(1111.05, 229.81, -60.38)
local Keys = {
["ESC"] = 322, ["BACKSPACE"] = 177, ["E"] = 38, ["ENTER"] = 18, ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173
}
local _isRolling = false
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
while not ESX.IsPlayerLoaded() do
Citizen.Wait(500)
end
if ESX.IsPlayerLoaded() then
local model = GetHashKey('vw_prop_vw_luckywheel_02a')
local baseWheelModel = GetHashKey('vw_prop_vw_luckywheel_01a')
local carmodel = GetHashKey('lp700r')
Citizen.CreateThread(function()
-- Base wheel
RequestModel(baseWheelModel)
while not HasModelLoaded(baseWheelModel) do
Citizen.Wait(0)
end
_basewheel = CreateObject(baseWheelModel, _baseWheelPos.x, _baseWheelPos.y, _baseWheelPos.z, false, false, true)
SetEntityHeading(_basewheel, 0.0)
SetModelAsNoLongerNeeded(baseWheelModel)
-- Wheel
RequestModel(model)
while not HasModelLoaded(model) do
Citizen.Wait(0)
end
_wheel = CreateObject(model, 978.0117, 50.3487, 73.9561, false, false, true)
SetEntityHeading(_wheel, -30.9754)
SetModelAsNoLongerNeeded(model)
-- Car
RequestModel(carmodel)
while not HasModelLoaded(carmodel) do
Citizen.Wait(50)
end
local vehicle = CreateVehicle(carmodel, 963.79, 47.62, 75.57, 0.0, false, false)
SetModelAsNoLongerNeeded(carmodel)
-- RequestCollisionAtCoord(1100.39, 220.09, -48.75)
-- while not HasCollisionLoadedAroundEntity(vehicle) do
-- RequestCollisionAtCoord(1100.39, 220.09, -48.75)
-- Citizen.Wait(0)
-- end
-- SetVehRadioStation(vehicle, 'OFF')
FreezeEntityPosition(vehicle, true)
local _curPos = GetEntityCoords(vehicle)
SetEntityCoords(vehicle, _curPos.x, _curPos.y, _curPos.z + 1, false, false, true, true)
_lambo = vehicle
end)
end
end)
Citizen.CreateThread(function()
while true do
if _lambo ~= nil then
local _heading = GetEntityHeading(_lambo)
local _z = _heading - 0.3
SetEntityHeading(_lambo, _z)
end
Citizen.Wait(5)
end
end)
RegisterNetEvent("esx_tpnrp_luckywheel:doRoll")
AddEventHandler("esx_tpnrp_luckywheel:doRoll", function(_priceIndex)
_isRolling = true
SetEntityHeading(_wheel, -30.0)
SetEntityRotation(_wheel, 976.55, 50.24, 74.68, 1, true)
Citizen.CreateThread(function()
local speedIntCnt = 1
local rollspeed = 1.0
-- local _priceIndex = math.random(1, 20)
local _winAngle = (_priceIndex - 1) * 18
local _rollAngle = _winAngle + (360 * 8)
local _midLength = (_rollAngle / 2)
local intCnt = 0
while speedIntCnt > 0 do
local retval = GetEntityRotation(_wheel, 1)
if _rollAngle > _midLength then
speedIntCnt = speedIntCnt + 1
else
speedIntCnt = speedIntCnt - 1
if speedIntCnt < 0 then
speedIntCnt = 0
end
end
intCnt = intCnt + 1
rollspeed = speedIntCnt / 50
local _y = retval.y - rollspeed
_rollAngle = _rollAngle - rollspeed
-- if _rollAngle < 5.0 then
-- if _y > _winAngle then
-- _y = _winAngle
-- end
-- end
SetEntityRotation(_wheel, 0.0, _y, 0.0, 1, true)
Citizen.Wait(0)
end
end)
end)
RegisterNetEvent("esx_tpnrp_luckywheel:rollFinished")
AddEventHandler("esx_tpnrp_luckywheel:rollFinished", function()
_isRolling = false
end)
function doRoll()
if not _isRolling then
_isRolling = true
local playerPed = PlayerPedId()
local _lib = 'anim_casino_a@amb@casino@games@lucky7wheel@female'
if IsPedMale(playerPed) then
_lib = 'anim_casino_a@amb@casino@games@lucky7wheel@male'
end
local lib, anim = _lib, 'enter_right_to_baseidle'
ESX.Streaming.RequestAnimDict(lib, function()
local _movePos = vector3(976.25, 50.78, 74.68)
TaskGoStraightToCoord(playerPed, _movePos.x, _movePos.y, _movePos.z, 1.0, -1, 312.2, 0.0)
local _isMoved = false
while not _isMoved do
local coords = GetEntityCoords(PlayerPedId())
if coords.x >= (_movePos.x - 0.01) and coords.x <= (_movePos.x + 0.01) and coords.y >= (_movePos.y - 0.01) and coords.y <= (_movePos.y + 0.01) then
_isMoved = true
end
Citizen.Wait(0)
end
TaskPlayAnim(playerPed, lib, anim, 8.0, -8.0, -1, 0, 0, false, false, false)
while IsEntityPlayingAnim(playerPed, lib, anim, 3) do
Citizen.Wait(0)
DisableAllControlActions(0)
end
TaskPlayAnim(playerPed, lib, 'enter_to_armraisedidle', 8.0, -8.0, -1, 0, 0, false, false, false)
while IsEntityPlayingAnim(playerPed, lib, 'enter_to_armraisedidle', 3) do
Citizen.Wait(0)
DisableAllControlActions(0)
end
TriggerServerEvent("esx_tpnrp_luckywheel:getLucky")
TaskPlayAnim(playerPed, lib, 'armraisedidle_to_spinningidle_high', 8.0, -8.0, -1, 0, 0, false, false, false)
end)
end
end
-- Menu Controls
Citizen.CreateThread(function()
while true do
Citizen.Wait(1)
local coords = GetEntityCoords(PlayerPedId())
if(GetDistanceBetweenCoords(coords, _wheelPos.x, _wheelPos.y, _wheelPos.z, true) < 1.5) and not _isRolling then
ESX.ShowHelpNotification("~w~~h~Premi ~r~~h~E ~w~~h~per giocare alla ~b~~h~RUOTA DELLA FORTUNA ~r~~h~COSTO:~g~~h~ 100,000$")
if IsControlJustReleased(0, Keys['E']) then
doRoll()
end
end
end
end)
Same here
dam! good share
how do i get it to win car every spin ?
add trigger like this, in the server.lua
elseif _priceIndex == 3 or _priceIndex == 7 or _priceIndex == 15 or _priceIndex == 20 then
-- print("Win money")
local _money = 0
if _priceIndex == 3 then
TriggerClientEvent("esx_tpnrp_luckywheel:winCar", _source)
_money = 20000
elseif _priceIndex == 7 then
TriggerClientEvent("esx_tpnrp_luckywheel:winCar", _source)
_money = 30000
elseif _priceIndex == 15 then
TriggerClientEvent("esx_tpnrp_luckywheel:winCar", _source)
_money = 40000
elseif _priceIndex == 20 then
TriggerClientEvent("esx_tpnrp_luckywheel:winCar", _source)
_money = 50000
elseif _priceIndex == 5 then
TriggerClientEvent("esx_tpnrp_luckywheel:winCar", _source)
_money = 10000
elseif _priceIndex == 14 then
TriggerClientEvent("esx_tpnrp_luckywheel:winCar", _source)
_money = 10000
end
its, working … but don’t put owner car… when i try put in my garage say “this is not your car” D: can help me?
this is my code of VehicleShop
--- LUCKYWHEEL
RegisterNetEvent("esx_tpnrp_luckywheel:winCar")
AddEventHandler("esx_tpnrp_luckywheel:winCar", function()
ESX.Game.SpawnVehicle("lp700r", { x = 933.29,y = -2.82, z = 78.76 }, 144.6, function (vehicle)
local playerPed = PlayerPedId()
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
local newPlate = GeneratePlate()
local vehicleProps = ESX.Game.GetVehicleProperties(vehicle)
vehicleProps.plate = newPlate
SetVehicleNumberPlateText(vehicle, newPlate)
TriggerServerEvent('esx_vehicleshop:setVehicleOwned', vehicleProps)
ESX.ShowNotification("HAI VINTO UN'AUTO , COMPLIMENTI !!!")
end)
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
end)
try changing your garage script?
my garage it’s working fine… only car reward (winCar) of luckywheel don’t working… when i win the car , can’t see car on DB.
this not send car on DB owned_vehicles