Yeah, find the issue that i cannot open my Police car as Police officer. Would be an amazing feature!
Brilliant scrip! Thank you so much. Works flawlessly
I could do it, but it won’t be so good since you can lock/unlock every police vehicle even if you’re not the one who made it spawn.
is there away you can add a animation to this so it looks like he is pressing his key kinda thing when ever you lock / unlock your car
Going to check animations
New version : I have added this animation when you lock/unlock your vehicle [RELEASE] Animation Doorlock Car
Thanks to @Yozza
Does this work with esx_kashacters ?
I can confirm it works fine with Kashacters.
got it running with it my self works great.
it is possible to add car block for police cars ? like : policeman can block and unlock car with this script ?
Update it with pNotify. Thank!
I need help I can not make it work and tried with several different control keys and it never works for me can someone help me
ok i update https://github.com/ESX-Org/es_extended and work per me
As I am a good human just like you, I gave you client.lua working in Spanish
so you can add another language to your resource
ESX = nil
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
Citizen.CreateThread(function()
local dict = "anim@mp_player_intmenu@key_fob@"
RequestAnimDict(dict)
while not HasAnimDictLoaded(dict) do
Citizen.Wait(0)
end
while true do
Citizen.Wait(0)
if (IsControlJustPressed(1, 303)) then
local coords = GetEntityCoords(GetPlayerPed(-1))
local hasAlreadyLocked = false
cars = ESX.Game.GetVehiclesInArea(coords, 30)
local carstrie = {}
local cars_dist = {}
notowned = 0
if #cars == 0 then
ESX.ShowNotification("No hay vehículos para bloquear cerca.")
else
for j=1, #cars, 1 do
local coordscar = GetEntityCoords(cars[j])
local distance = Vdist(coordscar.x, coordscar.y, coordscar.z, coords.x, coords.y, coords.z)
table.insert(cars_dist, {cars[j], distance})
end
for k=1, #cars_dist, 1 do
local z = -1
local distance, car = 999
for l=1, #cars_dist, 1 do
if cars_dist[l][2] < distance then
distance = cars_dist[l][2]
car = cars_dist[l][1]
z = l
end
end
if z ~= -1 then
table.remove(cars_dist, z)
table.insert(carstrie, car)
end
end
for i=1, #carstrie, 1 do
local plate = ESX.Math.Trim(GetVehicleNumberPlateText(carstrie[i]))
ESX.TriggerServerCallback('carlock:isVehicleOwner', function(owner)
if owner and hasAlreadyLocked ~= true then
local vehicleLabel = GetDisplayNameFromVehicleModel(GetEntityModel(carstrie[i]))
vehicleLabel = GetLabelText(vehicleLabel)
local lock = GetVehicleDoorLockStatus(carstrie[i])
if lock == 1 or lock == 0 then
SetVehicleDoorShut(carstrie[i], 0, false)
SetVehicleDoorShut(carstrie[i], 1, false)
SetVehicleDoorShut(carstrie[i], 2, false)
SetVehicleDoorShut(carstrie[i], 3, false)
SetVehicleDoorsLocked(carstrie[i], 2)
PlayVehicleDoorCloseSound(carstrie[i], 1)
ESX.ShowNotification('Tienes ~r~cerrado~s~ tu ~y~'..vehicleLabel..'~s~.')
if not IsPedInAnyVehicle(PlayerPedId(), true) then
TaskPlayAnim(PlayerPedId(), dict, "fob_click_fp", 8.0, 8.0, -1, 48, 1, false, false, false)
end
hasAlreadyLocked = true
elseif lock == 2 then
SetVehicleDoorsLocked(carstrie[i], 1)
PlayVehicleDoorOpenSound(carstrie[i], 0)
ESX.ShowNotification('Tienes ~g~abierto~s~ tu ~y~'..vehicleLabel..'~s~.')
if not IsPedInAnyVehicle(PlayerPedId(), true) then
TaskPlayAnim(PlayerPedId(), dict, "fob_click_fp", 8.0, 8.0, -1, 48, 1, false, false, false)
end
hasAlreadyLocked = true
end
else
notowned = notowned + 1
end
if notowned == #carstrie then
ESX.ShowNotification("No hay vehículos para bloquear cerca.")
end
end, plate)
end
end
end
end
end)
i added in github to
and added manual
Installation:
- Download zip from here https://github.com/sprixGG/esx_carlock/archive/master.zip
- Extract the zip
- Rename the folder
esx_carlock
- Put in the esx directory
- Add in your file server.cfg
start esx_carlock
change sound ?
Does this work with addon and job vehicles?
As long as it is in your owned_vehicles table it’ll work (so it won’t work with job vehicles)
What do you mean ?
unfortunate, like 10 lock scripts but only 1 considers job vehicles
Well, you have to edit your esx_jobs resource
i own the car but seem to be getting this error in console and saying in game i dont own car.
EDIT - disregard, had to start it under es_extended and its working
What would I need to change in there to allow job vehicles to be locked?