Currently with the default build there is only one store. To fix this amend line 86 in es_miscstores\cl_weapon.lua to:
Citizen.CreateThread(function()
for k,v in ipairs(blips)do
local blip = AddBlipForCoord(v.x, v.y, v.z)
SetBlipSprite(blip, 110)
SetBlipScale(blip, 0.8)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName(“STRING”)
AddTextComponentString(“Gun store”)
EndTextCommandSetBlipName(blip)
end
end)
(Changes are marked in bold)