Is it possible to connect with another phone mods instead of esx_phone?
Nice script, thank you very much!
I have a small suggestion to ask you, would it be possible to add a specific area to sell to the peds.
In that way, not just sell to all ped found in our way? Thank you.
if i was to add a random number to remove from inventory how would i then cause it to recognise the number it has removed and pay that amount,
so if it took 1 it paid 1
but if it took 5 it paid 5
^^ I would also like to know how to make the number of bags you sell to the npc random between say 1-3 bags and get paid for all the bags I sell, I currently can only make it pay for 1 bag even if i sell the npc 3, Regardless of how many I sell i only get paid for 1. Does anyone know how I can get the payout to recognise the math.random number please, Thanks.
I am using this script, and gcphone, didnt change anything, and the Messages are working.
There is just a thing thats very problematic… it sends a phone number
From #xxx-xxxx and that number is the drug sellers number… well i dont know how to mask that… its important because of metagaming… is there anyone that can help me with this?
This works well, if you want to try it … with notice to the police if they reject drugs npcs
how can i only sell it to the chosen npc
sorry for the late reply. but you could do something pretty simple
create a math.random
then just put that in for the amount to remove and then multiply the price times the amount sold.
local xPlayer = ESX.GetPlayerFromId(source)
local meth = xPlayer.getInventoryItem('meth_pooch').count
local coke = xPlayer.getInventoryItem('coke_pooch').count
local weed = xPlayer.getInventoryItem('weed_pooch').count
local opium = xPlayer.getInventoryItem('opium_pooch').count
local paymentc = math.random (500,1000)
local paymentw = math.random (150,300)
local paymentm = math.random (300,700)
local paymento = math.random (150,300)
local sellAmount = math.random(1,3)
if coke >= 1 and success == true then
TriggerClientEvent("pNotify:SetQueueMax", source, "lmao", 5)
TriggerClientEvent("pNotify:SendNotification", source, {
text = "You have sold a bag of cocaine for $" .. paymentc ,
type = "success",
progressBar = false,
queue = "lmao",
timeout = 2000,
layout = "CenterLeft"
})
TriggerClientEvent("animation", source)
xPlayer.removeInventoryItem('coke_pooch', sellAmount)
xPlayer.addAccountMoney('black_money', (paymentc * sellAmount))
selling = false
how can i sell it only to gang npc ?
I didn’t want it to sell to all npcs
how can i add a min numbers of cops to sell?
Hey how do I add a drug?
So I’ve been trying to use this script all day and cant figure out what im doing wrong. Ive put it into my resources and started it in the .cfg… Am I missing something? Becasuse I’ve tried multiple scripts for this now and never get a sell prompt or any prompt at all … Please Help
Do you have pnotify?
if i want to add crack to this do i just do
if crack >= 1 and success == true then
TriggerClientEvent("pNotify:SetQueueMax", source, "lmao", 5)
TriggerClientEvent("pNotify:SendNotification", source, {
text = "You have sold a bag of crack for $" .. paymentc ,
type = "success",
progressBar = false,
queue = "lmao",
timeout = 2000,
layout = "CenterLeft"
})
TriggerClientEvent("animation", source)
xPlayer.removeInventoryItem('crack', 1)
xPlayer.addAccountMoney('black_money', paymentc)
selling = false
and then add local paymentc = math.random (1100,2200)
Is this correct ?
edit :
hmm, so i cant seem to get this script working, have added it to server.cfg, have drugs in inventory, made cop limit 0…
it says “press e to sell drugs” , so i press e, the ped freezes and then just walks off, i get no money and no drugs taken from inventory.
hmm, idk haven’t worked with fivem in a while. It should work.
is there a way you can tone down the number of times you sell to the same ped because for example
when i sell to 2 ped standing close to each other you can continue to sell to both and spam it and keep getting money without them walking away or they wont buy anymore
Need a minimum ammount of cops system, or this mod isnt at all useful
its not a mod. and it already has that system. Dont blame the script if you are to stupid to use it.
it is a way to sell drugs by zones? for exmaple:
weed only can be sold in the beach
coke only can be sold in grove street or forum drive zone
meth only can be sold in vinewood
etc
thanks.