[Release] DLK GTAV Pause Menu HD Map Mods - w/Street names

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Anything representable as a .oiv file should work fine.

hasn’t been the case since a few weeks now?

Thanks for the replay

Was woundering why +set modDevMode 1 was not working :upside_down_face:

Sorry for being a dumb ass

managed to convert the oiv to the fivem format, Its is kind of working In FiveM single player

But any changes to x64a.rpf\data\tune\minimap.ymt , Seems to take no effect when in fivem

So the minimap bitmap radar goes invisible/blurs when It auto zooms In.

I usually set showbitmapalways to true in minimap.ymt To solve this but Its not working for FiveM

Looking into other methods if posible.

<archive path="x64a.rpf" createIfNotExist="True" type="RPF7">

<add source="minimap.ymt">\data\tune\minimap.ymt</add>

</archive>

Can you try specifying it in assembly.xml as update\update.rpf and \x64\data\tune\minimap.ymt? It might be there’s currently no code checking for x64*.rpf/common.rpf explicitly.

So I was having problem with [sculpture_revival_decrypted.rpf] In the Mod folder breaking Your suggested fix for the ymt file somehow?

Turns out I was using the same package id in the assembly.xml as the
[sculpture_revival_decrypted.rpf] file, As I was using It as a template.

package versio<n="2.1" id="{5002C7EC-4476-46A0-B5A7-6FF7F9F06825}" target="Five">

I used a MD5 Hash of the rpf file with an empty id to generate a id In the same format ie.

{580F4FDC-0140-8019-AA78-55D0CF8A13A2}

The mod is now working perfectly
thanks for your help it Is greatly appreciated.

just downloaded the mod from your site and the minimap is blurred, how can i fix this?