?
Anything representable as a .oiv file should work fine.
hasn’t been the case since a few weeks now?
?
Anything representable as a .oiv file should work fine.
hasn’t been the case since a few weeks now?
Thanks for the replay
Was woundering why +set modDevMode 1
was not working
Sorry for being a dumb ass
managed to convert the oiv to the fivem format, Its is kind of working In FiveM single player
But any changes to x64a.rpf\data\tune\minimap.ymt , Seems to take no effect when in fivem
So the minimap bitmap radar goes invisible/blurs when It auto zooms In.
I usually set showbitmapalways to true in minimap.ymt To solve this but Its not working for FiveM
Looking into other methods if posible.
<archive path="x64a.rpf" createIfNotExist="True" type="RPF7">
<add source="minimap.ymt">\data\tune\minimap.ymt</add>
</archive>
Can you try specifying it in assembly.xml as update\update.rpf
and \x64\data\tune\minimap.ymt
? It might be there’s currently no code checking for x64*.rpf/common.rpf explicitly.
So I was having problem with [sculpture_revival_decrypted.rpf] In the Mod folder breaking Your suggested fix for the ymt file somehow?
Turns out I was using the same package id in the assembly.xml as the
[sculpture_revival_decrypted.rpf] file, As I was using It as a template.
package versio<n="2.1" id="{5002C7EC-4476-46A0-B5A7-6FF7F9F06825}" target="Five">
I used a MD5 Hash of the rpf file with an empty id to generate a id In the same format ie.
{580F4FDC-0140-8019-AA78-55D0CF8A13A2}
The mod is now working perfectly
thanks for your help it Is greatly appreciated.
just downloaded the mod from your site and the minimap is blurred, how can i fix this?