This resource is a standalone resource which monitors each players minimum, average, and maximum framerates over time and logs them to the database for later analyzation.
Why are you using "kashacters:PlayerSpawned" when you can use "playerSpawned" as not everyone uses KASHacters (which I believe is where that is from)?
You are missing the resource manifest version from your __resource.lua, also just a quick note that you should maybe update it to use the fxmanifest.luaInfo here
Apart from those small things, great release keep up the great work!
sure but there are many factors for having low fps right ? i mean it doesnt say that your interiors have problem , maybe they only have a bad PC , or any other reasons which you cant do anything about it and i mean its client side issue
This is a supplement for the built-in profiler. If your profiler says nothing is eating CPU like crazy, then this can come in handy and be easily modified to give locations of measurements.
Hi, It’s cool job, But After installing the resources, the database is also installed correctly. But the metrics_fps table is always empty, and there are players in the server. Why?