[Release] [FREE] CutScene Exemple, Anim your roleplay Scene/intro!

Is there a way that I can “cut” the cutscene as the airplane lands? Just so I can take off this Lamar part? Thanks in advance

Yes you can

Holy sh*t you’re a legend

How? I can’t seem to figure it out

can you help me? i don’t know how to use this script :pensive:

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Anyone with ESX v1 final using just that alone know how to make it show only that cutscene when players first join the server?

I tried putting it here but it does it on every player spawn

RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(playerData)
	ESX.PlayerLoaded = true
	ESX.PlayerData = playerData

	-- check if player is coming from loading screen
	if GetEntityModel(PlayerPedId()) == GetHashKey('PLAYER_ZERO') then
		local defaultModel = GetHashKey('a_m_y_stbla_02')
		RequestModel(defaultModel)

		while not HasModelLoaded(defaultModel) do
			Citizen.Wait(10)
		end

		SetPlayerModel(PlayerId(), defaultModel)
		SetPedDefaultComponentVariation(PlayerPedId())
		SetPedRandomComponentVariation(PlayerPedId(), true)
		SetModelAsNoLongerNeeded(defaultModel)
	end

	-- freeze the player
	FreezeEntityPosition(PlayerPedId(), true)

	-- enable PVP
	SetCanAttackFriendly(PlayerPedId(), true, false)
	NetworkSetFriendlyFireOption(true)

	-- disable wanted level
	ClearPlayerWantedLevel(PlayerId())
	SetMaxWantedLevel(0)

	if Config.EnableHud then
		for k,v in ipairs(playerData.accounts) do
			local accountTpl = '<div><img src="img/accounts/' .. v.name .. '.png"/>&nbsp;{{money}}</div>'
			ESX.UI.HUD.RegisterElement('account_' .. v.name, k, 0, accountTpl, {money = ESX.Math.GroupDigits(v.money)})
		end

		local jobTpl = '<div>{{job_label}} - {{grade_label}}</div>'

		if playerData.job.grade_label == '' or playerData.job.grade_label == playerData.job.label then
			jobTpl = '<div>{{job_label}}</div>'
		end

		ESX.UI.HUD.RegisterElement('job', #playerData.accounts, 0, jobTpl, {
			job_label = playerData.job.label,
			grade_label = playerData.job.grade_label
		})
	end

	ESX.Game.Teleport(PlayerPedId(), {
		x = playerData.coords.x,
		y = playerData.coords.y,
		z = playerData.coords.z + 0.25,
		heading = playerData.coords.heading
	}, function()
		TriggerServerEvent('esx:onPlayerSpawn')
		TriggerEvent('esx:onPlayerSpawn')
		TriggerEvent('playerSpawned') -- compatibility with old scripts, will be removed soon
		TriggerEvent('esx:restoreLoadout')

		Citizen.Wait(4000)
		ShutdownLoadingScreen()
		ShutdownLoadingScreenNui()
		FreezeEntityPosition(PlayerPedId(), false)
		DoScreenFadeIn(10000)
		StartServerSyncLoops()
	end)

	TriggerEvent('esx:loadingScreenOff')
        *I put it under here*
end)

try to play around with StopCutSceneImmediately if you want to cut off the Lamar part

1 Like

Hey did you ever figure this out?

it’s easy to edit ~
at TriggerMusicEvent(“AC_STOP”) bottom

add
SetEntityHeading(plyrId, 330.02)
SetEntityCoordsNoOffset(plyrId, -1045.18, -2752.45, 21.36, 0)

it’s will work

1 Like

Hello! Anybody that knows how to fix the peds in the background of the plane?

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what about putting them in the last location before a player logged out?

2 Likes

Anybody knows a way to change the type of plane? I’ve made a shamal reskin so I’d love to use that one instead of the standard one.

How can I start the cutscene with skinchanger save? i dont find a trigger event location

2 Likes

It seems like things don’t fully load as a female ped?

Hi no is impossible because is juste a premade video used on gtaV he can’t change this :smiley:

1 Like

That didnt do anything for me

you can do this

Wait(31520) --- custscene time
      for v_3=0, 6, 1 do
           DeleteEntity(ped[v_3])
      end
      PrepareMusicEvent("AC_STOP")
      TriggerMusicEvent("AC_STOP")
	  DoScreenFadeOut(2000)
	  SetEntityCoords(GetPlayerPed(-1), airportpos.x, airportpos.y, airportpos.z)
	  Citizen.Wait(2000)
	  StopCutsceneImmediately()
	  DoScreenFadeIn(1000)
	  SetEntityCoords(GetPlayerPed(-1), airportpos.x, airportpos.y, airportpos.z)
	  Wait(1000)
	  TriggerEvent("qb-clothing:client:openMenu")

and just change the clothing since your prob dont have and if you need the SetEntityCoords i will send it

2 Likes

Hey, thought i wrote it already but apparently i forgot, I’ve already managed to do it, but i really appreciate the response none the less!

how can i start it after the loading screen? to then continue with the identity and personalization of the character?

Hi Can Some One Help Me With This… I Am Using QBCore… And I Want This CutScene After Creating The Character… For An Example New FiveM Multicharacter | Qbus multi character UI | Made by Luckshya - YouTube