[Release] Cuff+ Script | Cuff Script with Animations

Ok lol

So, i am using ESX with the ESX police job.
Is it possible to include this, into that script? So use the animation?

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Why is this being re-released by a different dev than the one that coded it? This is sooooo old. Xander coded it I believe

Because he did make changes to it, so it is different, and there is credits given to Xander…

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Yes. I already had this discussion with this author. He gave credits and everything is Gucci now. Xander said in DMs that he would like to be credited so that’s done. Please stay on topic with this man’s release.

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Nice.

Video?

All good.

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Nice release

:+1: Thank you

/hu seems to work, but /huk does not.

Features
Hands up and kneel animation(CURRENTLY BEING WORKED ON)

Which animations have you used ?
Because I have other animations but I am interested in the one shown in the film na di cant find them :frowning:

Work In Progress

Is this still in the works?

Hey, is there a way on the next update you could add it so when they’re in cuff’s they are not able to run away?

Why would I do that? In real life you can run away with handcuffs on

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The amount of FailRP issues we’ve had because we’ve brought them to PD and the suspect has run out of the room instantly then you gotta chase them, taser them, get them again, bring them back, then they do it allllllllll over again.

We used a different mod, and being able to control the player a little more helps in RP scenarios. However, we moved to OneSync (64 slots) today and the mod no longer works.

Did /huk get deleted, I don’t see it in the files and it is not showing in game?

I have found it very handy to write some loops that happen when you are running to cause a chance to trip and fall to help eliminate the failRP of running away and not having some sort of disadvantage.

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As said in features HUK is being worked on