[Release] Cleaner L.S.I.A. (No Static Planes, Annoying Props, ...) #SaveYourWingTips V1.1

I’m tired of the stupid shit in LSIA… so I have taken it upon myself to remove said shit in LSIA to make it better.


Here’s a brief summary of what I have removed.

  • Static Planes (+LoDs)
  • Props in the way of the aprons (Where planes are parked) (+LoDs)
  • Remove an air bridge which servers no purpose (+LoD)
  • Ped Scenarios in the way of some aircraft aprons
  • Vehicle generators
  • Jet blast deflector that blocks taxi way to the small jet runway (+LoD)
  • Poorly placed props (Baggage trolleys, cargo trolleys, etc) (+LoDs)
  • Removed respective collisions for everything listed above

Screenshots


Bugs

  • Not aware of any as of now. If you find one lemme know by tagging me in the comments below and I will try to fix it within this year.

Future
I do plan on moving some of the air bridges as a couple of them get in the way of the aprons. If you have any ideas/suggestions lemme know aswell however the same goes here as the above.
I also plan on removing the jet noises from where the old planes used to be. Managed to remove them however I am crashing when streaming them.


Download here (LSIA.zip) (3.4 MB)

V 1.1
Fixed traffic bug
Now using script to remove airworkers from the airport.

Installation is the norm, just add start LSIA to your server.cfg.

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Does this improve performance?

Nice now its just a matter of time untill we see LSIA RP.

Good job, hope transport tycoon uses this lol.

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This map edit causes texture/LOD losses in various points around the map.

Be sure to tighten the LODs on this edit to not cause this issue.

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i cant download it

WOw Thanks!

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Maybe, maybe not however that is not the point of this release.

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I uploaded it elsewhere, you should be able to download it now from Github.

Apologies.

Could you possibly give some examples? I’m running this on local server with no other resources and I am not getting texture/LoD loss.

I have noticed that when using maps such as SSIA, some of the props that are being streamed conflict causing texture issues.

your map is delet the traffic in the city, can u fix this?

This does not delete traffic in the city.

Actually confirm your claims before making them.

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i have testet it.

After looking at it distant vehicles (ghost traffic) is still there however normal traffic isn’t. Not sure what causes this or even how to fix it.

Something to do with the los_santos_international_airport.ymt. Will temporarily remove meanwhile.

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Well done, M8! Keep up the great work! Also, you missed a spot - Them damn props; LOL. Maybe you should do a tutorial on unlinking the lods, and I’ll continue your work!
Yours truly
-Wetter42

What causes it is the script you wrote to do it :rofl: You say that he should confirm his claims when you are the one that needs to check his code and learn what it does.

Citizen.CreateThread(function()

    AirWorker = 1644266841

    while true do
        Citizen.Wait(10000)

        SetPedDensityMultiplierThisFrame(1.0)
        SetScenarioPedDensityMultiplierThisFrame(1.0, 1.0)
        SetParkedVehicleDensityMultiplierThisFrame(1.0)
        SetRandomVehicleDensityMultiplierThisFrame(1.0)
        SetVehicleDensityMultiplierThisFrame(1.0)

        SetPedModelIsSuppressed(AirWorker, true)
    end
end)

Well… even after removing the .ymt the only way to re-enable traffic is to use the provided script. I didn’t mention this which is my bad.

I am more than aware of what is happening above.
And why would setting any vehicle density to any value above 0 remove traffic?

I will use this.

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