Hello guys!
This script has been developped by @AbyfalL for MysticRP Community !
I release a script to kick the players who meet in solo session.
When the problem occurs , console say : “Incomplete Routing Packet”
When player is in solo session , he can make money etc
For example, when a player finds himself alone, he can make money and the police do not see him.
If a player is quickly lonely because some players have deco the server while there were few people, the script considers it in ghost session and tries to kick
The script make a comparison between client “players connected” number & Server “players connected” number right ? So why just kick if the Client “players connected” is 1/24 and different from Server “players connected” number ?
i didn’t look the code right now, so my theory can be stupid
Because the client side number of player connected only include the players in the same session so by comparing it with the server side which see all players connected i can tell if the player is in a solo/ghost session
sadly we have ALOT of solosessions since 3 weeks or something… from 2 in a month or something to like 20 a day or even more… this script is really needed… hope someone can fix it