Comes with a event to check if the vehicle is registered ( trigger: âTriggerServerEvent(âAS_SimpleGarage:registerVehicleâ, plate)â to set a vehicle as registered)
Mechanics and police (Check config to set jobs) can impound non-player and player vehicles
Owned vehicles require a price which the owner must pay to get their vehicle back.
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When you take a vehicle out of the garage and leave it in the city, if you go back to the same garage it still goes inside, it would be nice if you could add a function that automatically adds it to the impound or some other method to avoid duplicating or taking advantage of bugsâŚ
I could do it on my own, yes, I know and I will. But I suppose it is something that sooner or later they will end up writing you I suppose
Iâve actually coded this in, noticed this doesnât have anything to accommodate. Will bug test tomorrow and Iâll PR if you want or upload it and give credit to you as mine is compatible with v1 final
can you help me with this, I am trying to make this v1.2 final and with your pr changes. I am not sure I did it right here are the files you edited: config.lua (3.9 KB) main.lua (5.5 KB)
This look right?
Also one error I am getting when I pull a vehicle out of the garage is this:
We have an issue that is extremely difficult to replicate for me. Sometimes, the car blows up after being taken out. I have no idea why, thereâs no obstruction in the way, no player spawning vehicles in âlocalââŚ
Did anyone else encounter this? Any fixed? I tried few things, but no luck