[Release] [ALPHA] "Arma III" Styled Missions

I just noticed this other blip thread which is very on point (blips & distance) but I’m not sure the conclusion. An element again suggests SetNetworkIdSyncToPlayer but creator of the thread concludes a blip needs to be on a player to defy the blip distance limit (but it’s not clear he tried the element’s solution - I think I will ask him).

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