Presumably 2.8.5 was more stable for you session wise? I haven’t heard anything from you, so I figure it is all well
I have another big update. This will have various fixes, including setting the armor attribute on a ped should now actually work. Whats cool with the next update is that it will have a random mission generator. A mission like Mission11, can have a setting saying that it is random, and a random Assassinate or Objective mission will be spawned. You specify the min/max peds, min/max vehicles, spawn radius, ped types, prop types,friendly ped types, vehicles types etc… and the generator will spawn a mission using these variables. There is an array of various spawn locations you need to set, which the generator will pick from to spawn the mission. I have set 3 or 4 locations already. So you would go around the map and get coordinates of where these missions can spawn, and add them to the generator.
Like other variables you can define these per Mission, so Mission11 could spawn random large battlefield type missions, whereas Mission12 could be defined to spawn random bank robberies, with a lower spawn radius and less stuff, using spawn locations set at all the stores/banks etc…
The other feature is that now when a vehicle with turrets is spawned, you do not need to use ExtraPeds, it will find the turret and add the extra npc to man it. You can still use ExtraPeds with this though, for passenger seats. There is an array it uses of vehicle hashes with their turret seatids, that you can add more vehicles to.
If you set any up,a random prop from the list will locate at the marker/mission blip. Mission Pickups are not randomized though, since that does not make sense, where would they spawn? So you will need to define locations the old way for the random mission. Saying that, for reward pickups, I suppose I could just have a flag to have them spawn at the mission blip/ marker… but that doesnt make much sense for assassinate missions, where you could end up across the map from the mission marker. So the other option is to set it so that dead enemy peds spawn pickups at the mission end (EnemiesCanSpawnPickups), or define reward pickup locations manually as well.