Hi, Sarish.
At the moment it is not possible to add, currently it is only possible to add image locally or by remote URL
Hi, Sarish.
At the moment it is not possible to add, currently it is only possible to add image locally or by remote URL
@Zenites_Team Ok no problem, planned for the futur or not ? another things, i dont know if you notice but there is an index bug, when i have a big menu (something like 10+ element) if i go from 1 to 10 or 10 to 1 the view dont update correctly but after if i go to index 2 (or index 9 if i go from 1 to 10) the view update correctly.
Sorry for the paint scheme, i’m not at home :
Exemple of what i say (borred to do 10 element so i only made 5 for the example)
Hi, Sarish.
Thanks for the feedback. I will try to fix it
The scheme turned out great. I understood your test exactly. Thanks for this
@Zenites_Team Any news of the fix ?
Hi. I sent a new update on the download link, download and test
Sorry for the delay to post ;–;
@Zenites_Team No problem for the delay, the problem is solved ! Thank’s a lot (or perhaps i will not thank you cause my server founders want to modify all our menu to use your menu framework )
Hi,
Could you please send a DM to @moderators as quickly as possible as we suspect someone stealing your content and releasing it as his own [PAID] [UI] Dream Interaction menu
Thanks
I sent. Thank you for letting me know!
Hello, I just bought this script and i must say: THANK YOU!! Gotta love it
a Small hack to example: garages with images of cars in separate folder:
ESX.TriggerServerCallback('esx_advancedgarage:getOwnedCars', function(ownedCars)
--print(dump(ownedCars))
if #ownedCars == 0 then
MyItems = {
{img = "advancedgarage/nocar.png", text = "Sem carros", text2 = "Não tens carros na garagem", callBack = function()
end},
}
configs = {
size = 0.6,
positionY = "10%"
}
IconMenu.OpenMenu(MyItems, configs)
else
local MyItems = {}
for _,v in pairs(ownedCars) do
local hashVehicule = v.vehicle.model
local aheadVehName = GetDisplayNameFromVehicleModel(hashVehicule)
local vehicleName = GetLabelText(aheadVehName)
local plate = v.plate
table.insert(MyItems, {
img = "advancedgarage/"..aheadVehName..".png",
text = vehicleName,
text2 = "Matricula: "..plate,
callBack = function ()
SpawnVehicle(v.vehicle, v.plate)
IconMenu.ForceCloseMenu()
end
})
end
configs = {
size = 0.6,
positionY = "10%"
}
IconMenu.OpenMenu(MyItems, configs)
end
end)
Is it possible to change the input type to mouse input?
Nice Bro !
That was incredible! Ingenious
Hi.
Yes, it is possible, just add one more variable to the settings when creating a menu. However, this is still in the trial version.
Example:
local configs = {
positionX = "90%",
useMouse = true
}
IconMenu.OpenMenu(myItems, configs)
OK. Thank you
Looks Nice
Hello, Any callback when menu is closed without select anything ?
Sorry, I don’t think I understood your question very well.
Hello my friend, is this working ? useMouse ??
Hello, yes, technically it’s working yes, in the latest version available from the download link
Is it possible to use it with Server Events?