added a stop function https://streamable.com/wbted
Looks amazing. But it still doesn’t stop the bridge from disappearing when it reached it’s lowest point ?
No, it automatic stop at the top and at the lowest point.
Look at the video @Frobski posted and then at the end, the bridge “sinks” into the floor for some odd reason there
Why not, maybe I’ll try to detach it
he had to modify the script. In the K3rhos script, the carlift automatically stops at the top and bottom
a question how to open the mapped stuff ? Would be nice to be able to also put some somewhere else. Im only familiar with ymap.
Was googling and searching but cant find a tool to edit this stuff
Codewalker?, but tthe lift is spawned through the client.lua
can you release your modify?
in codewalker you cnat edit ytyp files etc. Thats why i have no idea
to move or duplicate this stuff to an other garage
Just move lr_supermod_carlift2.ydr as you want, and adapt the script with nacelle.ydr
Frobski honestly either release it or stop showboating and get of his thread…
i make a little modification… im not dev ! just a guys looking and modify all… and with luck this work xD so… i share it with you guys…
function removeProp()
local position = GetEntityCoords(GetPlayerPed(PlayerId()), false)
local object = GetClosestObjectOfType(position.x, position.y, position.z, 15.0, GetHashKey("nacelle"), false, false, false)
if object ~= 0 then
DeleteObject(object)
end
end
this part is needed for remove the ‘nacelle’
and
replace with this
function Main()
Menu.SetupMenu("mainmenu", "BENNY'S")
Menu.Switch(nil, "mainmenu")
Menu.addOption("mainmenu", function() if (Menu.Option("Test Spawn Prop")) then
spawnProp("nacelle", elevatorBaseX, elevatorBaseY, elevatorBaseZ)
end end)
Menu.addOption("mainmenu", function() if (Menu.Option("Test Delete Prop")) then
removeProp("nacelle", elevatorBaseX, elevatorBaseY, elevatorBaseZ)
end end)
Menu.addOption("mainmenu", function() if (Menu.Option("Faire monter l'élévateur")) then
if elevatorProp ~= nil then
elevatorDown = false
elevatorUp = true
end
end end)
Menu.addOption("mainmenu", function() if (Menu.Option("arreter l'élévateur")) then
if elevatorProp ~= nil then
elevatorDown = false
elevatorUp = false
end
end end)
Menu.addOption("mainmenu", function() if (Menu.Option("Faire descendre l'élévateur")) then
if elevatorProp ~= nil then
elevatorUp = false
elevatorDown = true
end
end end)
end
this part add 2 option in the menu … stop the nacelle and delete the nacelle.
have fun.
with which editor can we move it?
dont get the point in Codewalker
Good, but not a solution. I modify the script in my server, and the nacelle spawn when the script start, and it’s look good
Not sure if your aware of this but if use the Test Prop button more than once this is the result lol maybe remove that option and just have the up and down option
That is why I changed the function to spawn and remove it
use deleteobject
and you think you release your fix version or no ? can be usefull for other people
Is there a easy way to add this to other garages? Its focking amazing!