No? Since Bahama Mamas is loaded by default and doesn’t require being loaded otherwise.
Alright, I’ll get back to you once I’ve tried it on my server. Looks promising though! 
If you’re familiar with custom maps and .ymap files, I’d love for you to reach out to me personally.
Sorry no, I am not here to do work for others. I release stuff I want to do.
I did not seek to hire you, but rather ask for a bit of help.
Regardless, thanks for sharing your material with the community!
Would be awesome to see one for the VU 
Awesome addition to the server! Great work!
Am curious though, how would I disable the part that removes weapons upon entry?
Remove or comment out lines 5 - 8 and 120 - 123 from client.lua.
Be aware though, the peds are clientside so if they are killed then other players won’t see that, although the peds are invincible so it would be hard to kill them.
Awesome! Thanks for the fast response! Worked like a charm.
Nice work… can you explain how did you stream this song? I mean the *.rel files… how did you create them and attach it to Bahama Mama’s club?
@Smallo Could it be that the 2 font doors aren’t physical when using a doorlock ?
Seems when I use the bahama_door_l and bahama_door_r I can walk through the doors when the doorlock is active.
I’ll look into this again later today, I think I know a fix.
Updated
Should hopefully work now, updated download in original post. Let me know if it doesn’t still.
Doors do close now with the esx_doorlock however I can still walk through the doors when they are locked when hitting them in the center.
Could it be that the doors aren’t made fully physical when loading ?
Update
Again new download in original post. Thanks to Neddings for testing, doors collisions now work correctly!
Howdy! Looking great and appreciate the release! Good work!
I had a question though, was there already a .REL file for this interior made by R* or did you guys manage to edit it? I’m really curious and if it’s that latter, I would love to hear how you guys did it. Hope you can help me out!
Textures are embedded in the models. So you’d need to open the model with OpenIV or codewalker and edit them.
Thank you Smallo, love your work as always
How did you know that those props were the ones on the doors? I was looking for a long time on the internet and I could not find them. Thank you
Probably CodeWalker
It’s a matter of looking at the MLO with Codewalker, also some of the names were in the stream folder.
