[RELASE] Realistic (explosive) water mine (Cayo Perico) [PAID]

9c786d1edcbfa5aaec89a0861d3c47dbbb75b334

Hi !

Here is my 2nd resource !

Functional water mines for Cayo Perico.
Features:
-proximity explosion
-explosion on damage taken (firing, other explosion or any other damage)
-disappear, and reappear for all after explode (reappear after timeout set in fxmanifest)

Available configuration:
-Time to respawn
-Distance to explode with ped
-Distance to explode with vehicle
-Damage scale (default 1.0, from native AddExplosion)
-Enable or not explode on damage taken

Compatible with onesync only (legacy or infinity) ! You must have set your server in onesync legacy mode at least in txAdmin Settings page > FXServer tab

You can buy this resource at tebex.io

On reflection / addition next version / open for suggestion:
-Allow or not (for now not) NPC to trigger the mines
-Add a server trigger to allow mines to be “demined” (will require a third-party script to manage demining (job/object/vehicle required for?))

All of my resources can be renamed at your convenience. In addition, all triggers are secured by a token renewed at each session.

In addition you can combine my resources into one, just combine fxmanifest server scripts and client scripts and all parameters needed by each resources and place all files into the same resources.

3 Likes

Not even worth 4 EUROS let alone 8

5 Likes

so, dont pay ! :sweat_smile:

1 Like

but no one will pay for this simple script bro

3 Likes

Maybe not you, but there are some that interest.
And for my part at this price I am committed to providing a quality script and to keep it in working order, to provide support to those who have problems with it, and even to improve it by providing it with features additional depending on the returns made to me by those who pay it.

It’s up to you to see what you want…

1 Like

does this use gta 5 props?

1 Like

Yes, for now only those around Cayo Perico.

1 Like

It’s a cool idea but I feel the script is too simple for it to be paid.

1 Like

Fixed: A bug at server start can block transaction ID verification, so forcing to restart the resource manually.
Download the updated resource to fix that.

qbus?