Hi, I’m using DUI with DrawSprite and following the change above, the texture drawn by the sprite has changed from transparent to solid, but the content is still not visible.
The resource linked in the original post worked fine, wonder what makes this one broken still.
(my suspicion is that since this script doesn’t wait for IsDuiAvailable - FiveM Natives @ Cfx.re Docs, it gets a null texture handle as a result, which is something I’m not sure is fixable without some hacky trick for DUI->runtime texture conversion to be triggered only when available)