[REDM][VORP] Dex Drugs

Dex Drugs is a dynamic drug system for RedM with full VORP integration. It allows players to hesrvest, process and sell illegal items through immersive zones, animated interactions, and NPC encounters. The system includes configurable selling conditions, item checks, cooldowns, time-based availability, and Discord webhook logging β€” all fully customizable with locale support.

:video_camera: Video
:page_facing_up: Config
:page_facing_up: Full List of Features
:purple_heart: Tebex (35€ + VAT)

Dependencies: vorp_core, vorp_inventory & vorp_progressbar

:tada: To celebrate, we’re giving away Dex Drugs to 1 discord members!
Stay tuned for details on how to enter! :blue_heart: Discord

:light_bulb: Features:

:white_check_mark: Complete drug system: harvesting, processing (sync & async), and selling
:white_check_mark: NPC-based selling with randomized behavior, item demand, pricing & interest
:white_check_mark: Time-restricted sale schedule per zone with police/job presence enforcement
:white_check_mark: Zone locking – only one player can sell or process per location at a time
:white_check_mark: Random spawn delay and individual spawn chances for NPCs
:white_check_mark: Blip alert system with job-only visibility and timed auto-removal
:white_check_mark: Configurable discord webhook logs for harvesting, processing, and selling
:white_check_mark: Multistage config with easy setup: harvesting, crafting, selling, restrictions
:white_check_mark: Multi-language support via locales
:white_check_mark: Compatible with vorp_core, vorp_inventory, and vorp_progressbar

Code is accessible No
Subscription-based No
Lines (approximately) 1300+
Requirements vorp_core, vorp_inventory & vorp_progressbar
Support Yes

Update incoming today!

  • Option to lock each harvest, process and sale for job only - optional true/false
  • Option for specific tool for ProcessAsync - optional true/false
  • Option for 3rd required item on process async - optional true/false
  • Added SQL Table for Process Async
  • Option for one or multiple jobs for SaleAlert
  • Added plant respawn time for each place (Overrides the Global one)
  • Possible fix for floating plants in irregular terrain