RedM - Ranching Script - Updated

RedM - Ranching Script

Transform Your RedM Thriving Ranching Empire!

Any Issues or Need Help Installing , Join Our Discord and Speak with me Direct
Mack Back

Elevate your RedM roleplay server with our comprehensive Cattle Ranching Script, designed to immerse players in the authentic life of a rancher. Built on the RSGCore framework, this script offers a dynamic and engaging ranch management system, complete with cattle breeding, animal husbandry, resource collection, and ranch maintenance. Perfect for roleplay servers looking to add depth and interactivity, this script provides players with a rich, rewarding experience in the Wild West.

Mack-Scripts · Farm-Ranch Kit (Saves To DB)

Note : This script is for RSG core and uses Functions that have been removed in the latest Version, However This is a simple fix. See our Tebex and the Dependencies Section for the
Free download and Readme File

Also note this script is under Development and Evolving… More features are Coming Soon

Mack-Scripts · Progress Bars

:star2: Key Features

:cow2: Cattle Breeding System

  • Start Breeding: Players can initiate cattle breeding by owning at least one cow and one bull, along with a branding iron.
  • Progress-Based Mechanics: A 60-second progress bar simulates the breeding process, rewarding players with branded cows that can be sold at the market.
  • Inventory Management: Successfully bred cattle are added to the player’s inventory, while the branding iron is consumed, ensuring balanced gameplay.

:rooster: Comprehensive Animal Husbandry

  • Supported Animals: Manage a variety of animals including chickens (eggs), pigs (fertilizer), horses (fertilizer), sheep (wool), cows (milk), and bulls (fertilizer).
  • Interactive Actions: Players can feed animals with haybales, collect resources, lead animals, or return them to the barn, all through an intuitive target-based interaction system.
  • Cooldown System: Resource collection (e.g., eggs from chickens) includes a 5-minute cooldown to prevent exploits and encourage strategic play.
  • Persistent Animal Locations: Animal positions are saved in a MySQL database, ensuring they persist across server restarts.

:house_with_garden: Ranch Management

  • Deployable Ranches: Players can place ranches using a “ranch” item, with limits to prevent overcrowding (configurable max prop count).
  • Ranch Menu: Access a robust menu to manage storage, shop for equipment, breed cattle, sell branded cows, or pack up the ranch.
  • Credit System: Optionally enable a credit system to manage ranch finances, with periodic maintenance costs deducted to keep ranches active.
  • Stat Tracking: Monitor ranch performance through stats like general maintenance, animal welfare, and breeding status, which influence earnings.

:shopping_cart: Ranch Shop & Inventory

  • Equipment Shop: Purchase ranching equipment like haybales and other supplies through an integrated UI, with stock updates synced across clients.
  • Storage System: Each ranch has a customizable stash for storing items, with configurable weight and slot limits.
  • Earnings Collection: Players can collect cash rewards based on their ranch’s overall stats, with tiered payouts scaling up to $2500 for high-performing ranches.

:ear_of_rice: Resource Collection

  • Gather Resources: Collect resources like eggs, wool, milk, and fertilizer from animals, with progress bars (4-6 seconds) for immersive gameplay.
  • Cooldowns for Balance: Chickens have a 5-minute cooldown for egg collection, ensuring fair resource gathering.

:bar_chart: Ranch Stats & Progression

  • Track Progress: Stats for general maintenance, animal welfare, and breeding status are stored in a MySQL database and updated with each relevant action.
  • Earnings System: Collect earnings based on overall ranch stats, with higher stats unlocking larger cash rewards (e.g., $10 for 1-99 stats, up to $2500 for 20,000+ stats).
  • UI Integration: A sleek NUI-based interface displays ranch stats and shop inventory, keeping players informed and engaged.
Code is accessible No
Subscription-based No
Lines (approximately) 2000
Requirements RSG-Core ox_lib rNotify
Support Yes