RedM doesn't have a direct connect anymore?

Server Artifact Version:
2625 http://runtime.fivem.net/artifacts/fivem/build_proot_linux/master/2625-87ba2fa957d57305780dc1b373845e9e09271065/fx.tar.xz

Operating System (Windows/Linux):
Linux: CentOS 7

Error screenshot (if any):
None

Crash files (if any):
None

Server config (server.cfg):

Only change the IP if you’re using a server with multiple network interfaces, otherwise change the port only.

endpoint_add_tcp “0.0.0.0:30120”
endpoint_add_udp “0.0.0.0:30120”

ensure spawnmanager
ensure mapmanager
ensure basic-gamemode

A comma-separated list of tags for your server.

For example:

- sets tags “drifting, cars, racing”

Or:

- sets tags “roleplay, military, tanks”

sets tags “lonesome, roleplay, testing”

A valid locale identifier for your server’s primary language.

For example “en-US”, “fr-CA”, “nl-NL”, “de-DE”, “en-GB”, “pt-BR”

sets locale “en-US”

please DO replace root-AQ on the line ABOVE with a real language!

Set your server’s hostname

sv_hostname “Lones Playground - TESTING”

Hides this server from server list

#sv_master “”

Load icon

load_server_icon myLogo.png

Add system admins

add_ace group.admin command allow # allow all commands
add_ace group.admin command.quit deny # but don’t allow quit
add_principal identifier.fivem:1 group.admin # add the admin to the group

Hide player endpoints in external log output.

sv_endpointprivacy true

Server player slot limit (must be between 1 and 32, unless using OneSync)

sv_maxclients 2

Steam Web API key, if you want to use Steam authentication (https://steamcommunity.com/dev/apikey)

-> replace “” with the key

set steam_webApiKey “”

License key for your server (https://keymaster.fivem.net)

sv_licenseKey [redacted]

Path to server files:
~/redm/server-files/

Path to cfx-server-data files:
~/redm/server-data/

Describe your issue
So, I have only written mods in LUA for World of Warcraft and I am an experienced developer with javascript (node, react, etc) and was asked to help out with some development for a private server. So, off I went to setup my own environment for some tinkering.

EVERYTHING I read online about RedM says (or shows in screenshots) a “Direct Connection” portion of the RedM client. That is not the case in what I have downloaded from 2 days ago. I have ‘home,’ ‘play,’ ‘history,’ and if I enable it from settings ‘localhost’. So, naturally I assumed this direct connect functionality was simply integrated into the search on the ‘play’ tab… Yet 1. my sever never lists no matter how long I wait (I read somewhere to wait 30 minutes) and 2. searching by IP, IP and port, tags, or anything doesn’t find the server.

Yes, I have ensured the ports are open. Shown below:

firewall-cmd --list-ports

3000/tcp 5000/tcp 30120/tcp 30120/udp 30110/udp 30130/udp

netstat -ntlp

Active Internet connections (only servers)
Proto Recv-Q Send-Q Local Address Foreign Address State PID/Program name
tcp 0 0 0.0.0.0:30120 0.0.0.0:* LISTEN 9702/ld-musl-x86_64

So the connection is listening and open on 30120 like it should be, however I don’t have a way through the RedM client to directly connect with the server and I will not show up in the list. Any help is appreciated.

What have you tried?
I’ve spent hours on this. I’ve tried multiple machines and virtual environments locally. I’ve tried the sv_lan true answer. I’ve tried nuking from space. I have tried older artifact lists. I simply cannot find the server, server ip, tags or find a direct connection portion of the RedM client.

Yes, I have ensured the ports are open. Shown below:

firewall-cmd --list-ports

3000/tcp 5000/tcp 30120/tcp 30120/udp 30110/udp 30130/udp

netstat -ntlp

Active Internet connections (only servers)
Proto Recv-Q Send-Q Local Address Foreign Address State PID/Program name
tcp 0 0 0.0.0.0:30120 0.0.0.0:* LISTEN 9702/ld-musl-x86_64

I got an answer for this in discord. Use F8 to do a direct connection.

Edit: For those that come across this later. Current syntax is: connect :

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