Fleet Spawner – job vehicle menu for Qbox
A fleet terminal for job vehicles. Players walk up to their job’s motor pool, press E, pick a vehicle from a clean popup and hit Deploy. No vMenu and no admin spawning. Everything is checked on the server.
Preview
Features
- Per-job locations: police, EMS, mechanic or anything else, each with its own vehicle list, blip and spawn pads
- Rank-locked vehicles: players see higher-rank units dimmed with a RANK 3+ badge instead of them just being hidden
- Categories: Patrol, Unmarked, Air and so on, as tabs in the menu
- Separate spawn pads: helicopters spawn on the helipad, tactical trucks in their own bay, per category or even per vehicle
- Store Active Vehicle: put your job car away from the menu
- Optional persistence with qbx_garages: fleet cars keep the same plate, their mods and their trunk contents between shifts
- Fixes stuck “already out” vehicles automatically after a restart
- Server-side checks: job, rank and whitelist are re-checked on every spawn, so the menu can’t be exploited
- Easy to recolour: all theme colours are CSS variables
Requirements
- ox_lib
- qbx_core
- Optional: qbx_vehicles + qbx_garages, for persistent fleet vehicles
Installation
- Download from GitHub and put
qbx-jobspawnerin yourresourcesfolder - Add
ensure qbx-jobspawnerto yourserver.cfgafter ox_lib and qbx_core (and qbx_vehicles / qbx_garages if you use them) - Set up your locations and vehicles in
shared/config.lua - Optional: set
Config.KeySystemand hook your key script inserver/main.lua
Full setup, including persistence and multiple spawn pads, is in the README.
Download
I am not maintaining this Resources hence why it is still open source feel free to play with it how you feel please do not redistribute its a free resource anyways
| Code is accessible | Yes |
| Subscription-based | No |
| Lines (approximately) | ~1,300 |
| Requirements | ox_lib, qbx_core (qbx_garages optional) |
| Support | Yes |
