[Reality Reborn] Fleet Spawner

Fleet Spawner – job vehicle menu for Qbox

A fleet terminal for job vehicles. Players walk up to their job’s motor pool, press E, pick a vehicle from a clean popup and hit Deploy. No vMenu and no admin spawning. Everything is checked on the server.

Preview

Features

  • Per-job locations: police, EMS, mechanic or anything else, each with its own vehicle list, blip and spawn pads
  • Rank-locked vehicles: players see higher-rank units dimmed with a RANK 3+ badge instead of them just being hidden
  • Categories: Patrol, Unmarked, Air and so on, as tabs in the menu
  • Separate spawn pads: helicopters spawn on the helipad, tactical trucks in their own bay, per category or even per vehicle
  • Store Active Vehicle: put your job car away from the menu
  • Optional persistence with qbx_garages: fleet cars keep the same plate, their mods and their trunk contents between shifts
  • Fixes stuck “already out” vehicles automatically after a restart
  • Server-side checks: job, rank and whitelist are re-checked on every spawn, so the menu can’t be exploited
  • Easy to recolour: all theme colours are CSS variables

Requirements

Installation

  1. Download from GitHub and put qbx-jobspawner in your resources folder
  2. Add ensure qbx-jobspawner to your server.cfg after ox_lib and qbx_core (and qbx_vehicles / qbx_garages if you use them)
  3. Set up your locations and vehicles in shared/config.lua
  4. Optional: set Config.KeySystem and hook your key script in server/main.lua

Full setup, including persistence and multiple spawn pads, is in the README.

Download

GitHub: GitHub - Staticx660/Fleet-Spawner: This is a simple Vehicle Fleet Spawner for FiveM QBX servers · GitHub

I am not maintaining this Resources hence why it is still open source feel free to play with it how you feel please do not redistribute its a free resource anyways

Code is accessible Yes
Subscription-based No
Lines (approximately) ~1,300
Requirements ox_lib, qbx_core (qbx_garages optional)
Support Yes
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