To fix the issue with some tanks being more durable than others in your FiveM server, you can tweak their handling.meta or vehicle.meta files to adjust their health and damage thresholds. Here’s how:
Locate the handling.meta or vehicle.meta file:
These files are typically located in the resource folder of the vehicles you’re using (resources/[your_vehicle_folder]/data/handling.meta or vehicle.meta).
Edit vehicle health/durability settings:
In handling.meta, look for these attributes:
DamageMultiplier - Controls how much damage the vehicle takes from impacts.
EngineDamageMultiplier - Affects how quickly the engine fails when damaged.
WeaponDamageMultiplier - Adjusts damage from weapons.
In vehicle.meta, check for the attribute maxHealth. This defines the total health of the vehicle.
Balance the settings:
If one tank is exploding after just 2-3 shots, increase its maxHealth value.
If another tank requires 10+ shots to destroy, decrease its maxHealth or increase its DamageMultiplier.
Test and fine-tune:
After making changes, restart your server and test the vehicles to ensure the balance feels right.
Optional - Universal Damage Control:
Use a server-side script to handle vehicle health dynamically. For example:
AddEventHandler(‘entityDamaged’, function(vehicle, damageAmount)
if IsThisModelATank(GetEntityModel(vehicle)) then
SetEntityHealth(vehicle, GetEntityHealth(vehicle) - (damageAmount * 1.5)) – Adjust multiplier as needed
end
end)