Realistic Evidence System V2

tk_evidenceGIF

tk_evidence

Video | Purchase


Details

  • Uses FiveM Asset Escrow System
    • All framework specific code is fully editable
  • I heavily recommend you to watch the video the get the best understanding of the script

Evidence Types

  • Bullet Casing Shells
  • Bullet Fragments
  • Bullet Holes
  • Blood Sample
  • Fingerprints
  • Other custom evidence (using exports)

Evidence Collection

  • Shooting with weapons, getting damaged, driving vehicles, etc. will leave evidence that can be seen with a flashlight (configurable)
  • Players can collect the evidence and doing so will give the player the evidence as an item
  • Evidence can be analyzed for more information

Evidence Analyzation

  • Police can analyze evidence at configured places
  • Analyzing evidence will provide further details about the evidence like, DNA, weapon name, weapon serial number, etc.
  • Evidence analyzing includes a 3D view of the evidence
    • Can be turned off and changed to a more normal text modal with information

Scene Reconstruction

  • Police can use a camera to reconstruct a scene at their current position
    • It will show all evidence with their labels and positions
  • Evidence analyzing menu also includes a scene reconstruction feature which will show evidence in the UI inside a 3D world

Analyzing Actions

  • Police can create lockers with custom names and put/take evidence in them
  • You can set tags for evidence

GSR

  • Shooting with a weapon will leave GSR in your hands
  • Police can test for GSR with a GSR test kit
  • Players can get rid of GSR by using a GSR cloth or by washing their hands in water

Other

  • Optimised
  • Highly Configurable
  • Supported Frameworks
    • ESX
    • QB
    • QBOX
    • Custom
  • Supported Inventories
    • ox_inventory
    • qb-inventory
    • custom
  • Supported Targets
    • ox_target
    • qb-target
    • custom
  • English and Finnish translations by default, and you are able to translate everything yourself
Screenshots




Config | Documentation | Video | Purchase (14.99€ + VAT)


Code is accessible Partially (all framework specific functions and events + some other stuff)
Subscription-based No
Lines (approximately) ~3000
Requirements esx/qb/qbox, mysql-async/oxmysql
Support Yes
4 Likes

Update 2.0.1

  • Fix evidence not disappearing in some occasions
  • Fix error with scene reconstruction when using target and trying to interact with evidence

Update 2.0.2

  • Add Config.UseMDT, when set to true will automatically register evidence to tk_mdt
  • Add Config.UseFingerprintSystem requiring police to first scan fingerprints of a player before their name will show in evidence data

Update 2.0.3

  • Add “copy serial number” button to evidence actions
  • Add Config.Use3DTextForEvidence

Update

  • Performance improvements

Update 2.0.4

  • Fix evidence lockers not being synced to other players when first created

Update 2.0.5

  • Add exports.tk_evidence:getEvidence()
  • Add exports.tk_evidence:openUI(lockerName)

Update 2.0.6

  • Minor performance improvements

tk_evidence - 2.0.7 - client, fxmanifest

  • Fix fingerprints being left in vehicles despite wearing gloves

tk_evidence - 2.0.8 - server, fxmanifest

  • Add exports.tk_evidence:addFingerprintToDatabase(identifier)

tk_evidence - 2.0.9 - client/main.lua, client/vehicle_fingerprints.lua, server/main.lua, server/vehicle_fingerprints.lua, web/build/*, fxmanifest.lua

  • Minor improvements to how fingerprints/DNA are handled

tk_evidence - 2.1.0 - web/build/, locales/, fxmanifest.lua

  • Add few missing translations

tk_evidence - 2.1.1 - client/main.lua, client/main_editable.lua, locales/*, server/main.lua, fxmanifest.lua

  • Add CanLeaveEvidence() to editable client file
  • Add logs

tk_evidence - 2.1.2 - server/main.lua, shared/utils.lua, fxmanifest.lua

  • Fix error caused by last update

tk_evidence - 2.1.3 - server/main_editable.lua, fxmanifest.lua

  • Fix evidence not being removed from inventory when placing in locker if inventory was full when using ox_inventory

tk_evidence - 2.1.4 - client/main_editable.lua, client/fingerprints.lua, locales/*, fxmanifest.lua

  • Prevent taking fingerprints if target has gloves