Realistic Euphoria Physics - V2 Release [Standalone] [Paid]

We’re excited to announce the V2 release of Realistic Euphoria Physics! This major update brings significant improvements to performance, stability, and reliability. We’ve tackled lag issues in crowded areas, resolved type mismatch errors, and enhanced the overall script to deliver a smoother and more immersive experience for your FiveM server.


Looking to bring GTA IV-style euphoria physics to your FiveM server? The Realistic Euphoria Physics V2 script is a highly customizable and performance-optimized solution to enhance ragdoll effects, combat, and vehicle interactions. Whether you’re aiming for realistic shot reactions, dynamic vehicle hit responses, or immersive ragdoll behavior, this script has you covered.

What’s New in V2?

  • Performance Boost: Major optimizations to reduce lag in crowded areas by processing peds in batches and dynamically adjusting loop frequency based on ped density.
  • Stability Fixes: Resolved type mismatch errors in cleanup loops, ensuring the script runs error-free.
  • Enhanced Error Logging: Improved Discord webhook logging for easier debugging without impacting performance.
  • Seamless Experience: Fine-tuned physics calculations and entity checks for a smoother gameplay experience.

How V2 Compares to the Old Version

Since the initial release, Realistic Euphoria Physics has evolved significantly. Here’s a look at how V2 improves on the original script:

  • Expanded Physics Styles: The old version focused solely on GTA IV-style physics. V2 introduces dual physics styles, letting you switch between GTA IV and RDR2 modes via config.lua for more variety and realism.
  • Better Customization: Previously, settings were hardcoded in client.lua, requiring users to dig into the script to make changes. V2 centralizes all configurations in config.lua, making it easier to adjust bone forces, ragdoll durations, and more.
  • Performance Optimizations: The original script lacked advanced optimization, often causing lag in crowded areas. V2 processes peds in batches (configurable via MAX_PEDS_PER_FRAME), uses dynamic wait times, and minimizes native calls for smoother performance.
  • Vehicle Grab Mechanics: The old script applied basic ragdoll effects for vehicle hits. V2 adds a detailed grab animation system, where peds can grab onto vehicles based on speed and health, adding immersion.
  • Error Handling and Logging: The initial version had no error logging, making debugging difficult. V2 includes error_logger_client.lua and error_logger_server.lua for Discord webhook logging, helping you identify issues quickly.
  • Stability Improvements: The old script had issues like type mismatches in cleanup loops, leading to errors. V2 fixes these by using consistent key types and adding safety checks, ensuring reliable operation.

Key Features

  • Customizable Physics Settings: Tailor the ragdoll experience in config.lua. Switch between GTA IV and RDR2 physics styles, adjust bone forces, ragdoll duration, flail multipliers, and more.
  • Dynamic Event Triggers:
    • Shot Reactions: Realistic responses to being shot, with forces applied based on hit bones (e.g., head, torso, limbs).
    • Vehicle Collisions: Peds can grab onto vehicles or be flung with detailed physics, influenced by vehicle speed and ped health.
    • Ragdoll on Fall: GTA IV-style flailing and ragdoll effects for added immersion.
  • Performance Optimizations:
    • Batch processing of peds (configurable via MAX_PEDS_PER_FRAME).
    • Dynamic wait times to minimize CPU usage in busy areas.
    • Efficient native call usage to reduce overhead.
  • Escrow-Friendly: config.lua is fully editable for customization, while core logic remains protected.

Easy Customization

Adjusting the script is straightforward for all skill levels. Modify client/config.lua to tweak:

  • Physics styles with Config.SELECTED_STYLE (GTA IV or RDR2).
  • Bone forces and ragdoll settings in Config.PHYSICS_CONFIGS.
  • Discord error logging via Config.WebhookURL.

Installation is a breeze—drop the script into your resources folder, configure config.lua, and restart your server!

Performance and Stability

This script is built for optimal performance:

  • Lag-Free in Crowded Areas: Processes only a limited number of peds per frame and adjusts loop frequency dynamically.
  • Error-Free Operation: Fixed type mismatches for reliable cleanup of tables.
  • Debugging Made Easy: Comprehensive error logging to Discord for quick issue resolution.

Check out this screenshot showcasing the script’s performance:

And watch this video to see Realistic Euphoria Physics V2 in action:

Download Now

Grab Realistic Euphoria Physics V2 on Tebex:

https://nokas-scripts.tebex.io/

There is a free trial version (1 week) if you’d like to try it out before making the purchase. :slight_smile:

Code is accessible Limited
Subscription-based No
Lines (approximately) 1700+
Requirements None
Support Yes
2 Likes

what about player to player euphoria

like if i shoot another player when i have this script in my server or i fall after running and hopping a fence? will it take effect and show then to every player?

Unfortunately not on for yourself, this only affects peds. This is in the plans, but not available at the time of this release.

1 Like

Patch Notes for Realistic Euphoria Physics 2.0.1

Fixed: Server-side crash due to invalid NetToPed calls (resolved with enhanced validation and error handling in server.lua).

Fixed: Version check failure caused by resource name mismatch and PHP directory issues (updated version_check.lua, version.lua, and server setup).

Improved: Console output now uses a clean format with centered, multi-line support for version status and changes.

Realistic Euphoria Physics - Version 2.2.1 Changelog

:bullseye: Major Features Added

Player Ragdoll Support

  • Full Player Physics Integration: Players now experience the same realistic ragdoll physics as NPCs
  • Configurable Force Multipliers: Separate force settings for players vs NPCs for balanced gameplay
  • Smart Safety Checks: Prevents ragdoll during inappropriate times (menus, water, etc.)
  • Network Synchronization: All player ragdoll effects are properly synchronized across clients

Framework Death Ragdoll System

  • QBCore Integration: Automatic death detection using QBCore’s death/laststand states
  • ESX Integration: Full ESX framework support with death state monitoring
  • Auto Framework Detection: Automatically detects and configures for available frameworks
  • Manual Framework Override: Option to manually specify framework type

Advanced Medic Respect System

  • Medical Job Detection: Automatically identifies players with medical jobs
  • Proximity Checking: Disables death ragdoll when medics are nearby
  • Carry/Stretcher Detection: Prevents ragdoll when player is being transported
  • Animation Monitoring: Recognizes carry animations and medical procedures

:gear: Configuration Enhancements

New Config Options

-- Player Ragdoll Settings
Config.ALLOW_PLAYER_RAGDOLL = true
Config.PLAYER_RAGDOLL_FORCE_MULTIPLIER = 0.7
Config.PLAYER_RAGDOLL_DURATION_MULTIPLIER = 0.8

-- Death Ragdoll System
Config.ENABLE_DEATH_RAGDOLL = true
Config.DEATH_RAGDOLL_FRAMEWORK = "AUTO" -- or "QBCORE"/"ESX"
Config.DEATH_RAGDOLL_DURATION = 15000
Config.DEATH_RAGDOLL_FORCE_MULTIPLIER = 0.4

-- Framework Integration
Config.FRAMEWORK_CHECKS = {
    QBCORE = {
        RESPECT_CARRY = true,
        RESPECT_STRETCHER = true,
        MEDICAL_JOBS = {"ambulance", "doctor", "ems"}
    },
    ESX = {
        RESPECT_CARRY = true,
        RESPECT_STRETCHER = true,
        MEDICAL_JOBS = {"ambulance", "doctor", "ems"}
    }
}

:wrench: Technical Improvements

Enhanced Player Detection

  • New IsPedAPlayer() function for accurate player vs NPC identification
  • Improved processing loops with separate handling for players and NPCs
  • Enhanced debugging with player/NPC identification in console output

Performance Optimizations

  • Separate processing threads for NPCs and players
  • Optimized framework detection and caching
  • Reduced network event spam with intelligent cooldowns
  • Improved memory management for death state tracking

Network Events

  • realistic_ragdoll:checkMedicJob - Server-side medic job verification
  • realistic_ragdoll:medicCheckResult - Client-side medic status response
  • Enhanced existing events with player support

:video_game: Gameplay Features

Balanced Player Experience

  • Gentler Forces: Players receive 70% of NPC force by default
  • Shorter Duration: Reduced ragdoll time for better player experience
  • Intelligent Overrides: System respects medical roleplay scenarios
  • Death Physics: Realistic but not frustrating death ragdoll effects

Medical Roleplay Integration

  • EMS Compatibility: Works seamlessly with popular EMS scripts
  • Carry System Support: Detects when players are being carried
  • Stretcher/Gurney Detection: Prevents ragdoll during medical transport
  • Job-Based Overrides: Medical personnel can override death ragdoll

:hammer_and_wrench: Framework Compatibility

QBCore Support

  • Monitors PlayerData.metadata.isdead
  • Supports PlayerData.metadata.inlaststand
  • Integrates with QBCore job system
  • Compatible with qb-ambulancejob

ESX Support

  • Monitors PlayerData.dead status
  • Integrates with ESX job system
  • Compatible with esx_ambulancejob
  • Supports ESX medical scripts

Standalone Operation

  • All features work without frameworks
  • Framework features gracefully disable if not available
  • No errors or performance impact when frameworks absent

:magnifying_glass_tilted_left: Debug and Monitoring

Enhanced Logging

  • Player vs NPC identification in console output
  • Framework detection confirmation
  • Death ragdoll state tracking
  • Medic intervention logging

Configuration Validation

  • Automatic validation of framework settings
  • Graceful fallbacks for missing configurations
  • Clear error messages for troubleshooting

:clipboard: Installation Instructions

  1. Backup Current Version: Save your existing config settings
  2. Replace Files: Update client.lua, server.lua, and config.lua
  3. Update Manifest: Use the new fxmanifest.fx
  4. Configure Framework: Set your framework type in config.lua
  5. Customize Settings: Adjust player ragdoll settings to preference
  6. Test Medical Integration: Verify EMS compatibility

:control_knobs: Quick Setup Guide

Enable Player Ragdoll (Basic)

Config.ALLOW_PLAYER_RAGDOLL = true
Config.PLAYER_RAGDOLL_FORCE_MULTIPLIER = 0.7

Enable Death Ragdoll (QBCore)

Config.ENABLE_DEATH_RAGDOLL = true
Config.DEATH_RAGDOLL_FRAMEWORK = "QBCORE"

Enable Death Ragdoll (ESX)

Config.ENABLE_DEATH_RAGDOLL = true
Config.DEATH_RAGDOLL_FRAMEWORK = "ESX"

Disable Death Ragdoll

Config.ENABLE_DEATH_RAGDOLL = false

:warning: Important Notes

  • Testing Disclaimer: This version has been tested in a controlled local environment. Each server may experience different behaviors depending on their installed resources, framework versions, and server configurations
  • Backup Recommended: Always backup before updating
  • Framework Optional: All features work without QBCore/ESX
  • EMS Integration: Test with your existing medical scripts
  • Performance Impact: Minimal with built-in optimizations
  • Player Feedback: Monitor player reactions and adjust forces accordingly
  • Server-Specific Testing: Thoroughly test all features in your specific server environment before deploying to production

:sos_button: Support & Troubleshooting

  • Discord Support: Noka's Scripts
  • Framework Issues: Ensure correct framework detection
  • Performance Problems: Check config intervals and multipliers
  • Medical Script Conflicts: Verify job names in MEDICAL_JOBS array

:counterclockwise_arrows_button: Migration from v2.2.1

  1. Your existing physics configurations remain unchanged
  2. Player ragdoll is enabled by default - disable if unwanted
  3. Death ragdoll auto-detects framework - manual override available
  4. All existing features and performance optimizations preserved

:wrench: Update v2.2.2 - OneSync Infinity Compatibility & Performance Fix

Hey everyone! I’ve released a new update that addresses the OneSync Infinity compatibility issues and includes several performance improvements.

Main Fix: OneSync Infinity Support

  • FIXED: The NetToPed nil error that was occurring on OneSync Infinity servers

  • Added automatic OneSync mode detection (Infinity/Legacy/Off)

  • The script now works seamlessly on both OneSync modes

Performance Improvements

  • Optimized entity detection using native functions instead of enumeration

  • Reduced redundant native calls for better server performance

  • Improved vehicle hit detection and grab state checking

Other Fixes

  • Fixed error logger client script

  • Corrected version check system

  • Added missing medic job checking server event

  • Enhanced error handling throughout

:inbox_tray: Update Instructions

  1. Backup your current config.lua

  2. Replace the resource files with v2.2.2

  3. Restore your config.lua

  4. Restart: restart Realistic-Euphoria-Physicsv2

The script will automatically detect your OneSync mode and use the appropriate functions. No configuration changes needed!

Download: Get v2.2.2 Here

Let me know if you encounter any issues.