Read .meta values in citizen/data/ai and print them in a script

Hello, players can make modifications in the gta v meta files through citizen/commom/data/ai and obtain vantage with that, I know it can be blocked with pure mode but this is not an option, not for now. I would like to know how can I detect the their citizen values and compare them with what I want, in this example i’m trying to block “super punch” (citizen modification that makes the player kill and throw vehicles).

This is the .meta file that is in the ai folder:

<CWeaponComponentInfoBlob>
  <Data>
    <Item type="CWeaponComponentClipInfo">
      <Name>COMPONENT_PISTOL_CLIP_01</Name>
      <Model>w_pi_pistol_mag1</Model>
      <LocName>WCT_CLIP1</LocName>
      <LocDesc>WCD_P_CLIP1</LocDesc>
      <AttachBone>AAPClip</AttachBone>
      <AccuracyModifier type="NULL" />
      <DamageModifier type="9999999999" />
      <bShownOnWheel value="false" />
      <CreateObject value="true" />
      <HudDamage value="0" />
      <HudSpeed value="0" />
      <HudCapacity value="0" />
      <HudAccuracy value="0" />
      <HudRange value="0" />
      <ClipSize value="12" />
      <ReloadData ref="RELOAD_DEFAULT_WITH_EMPTIES" />
    </Item>
  </Infos>
  <InfoBlobName>Core Game</InfoBlobName>
</CWeaponComponentInfoBlob>

Notice that DamageModifier type=“9999999999”

But when I print that in a client-side script it returns me 1.0, there is how I print it:
print(GetWeaponComponentDamageModifier("COMPONENT_PISTOL_CLIP_01"))

Shouldn’t it return 9999999999?