Rage Script Globals? (rage::scrProgram)

At the engine level, as I understand, scripts are loaded into a rage::scrProgram that contains things like its opcodes, statics, strings, globals, and natives. Many interesting things are loaded into the globals so I’m wondering if there’s a way for resources in RedM to access them and to expose them for resources?

Someone here was researching them: GitHub - Halen84/RDR3-Script-Global-Research: Contains lots of information about script globals such as names, members, what they do, and where they can be located in the scripts.

Does this section in the FiveM source mean it’s not possible?

Since no base game scripts are loaded in RedM and story mode doesn’t work (afaik) there won’t be any globals to read?