šŸ Races Creator [ESX/QBCore] - Easily create admin and players races

Races Creator 2.4

  • Added auto detection of inventory (with ox-inventory and qs-inventory)
  • Fixed error that happened with qs-inventory

Races Creator 2.4.1

  • Fixed bug with qs-inventory in QBCore regarding nil value
  • Fixed bug with OX inventory related to black money in QBCore

Races Creator 2.4.2

  • Added a wait for database before running the script

Hello, my script default alert works fine, so there is nothing to fix

Races creator 2.4.3

  • Solved that certain keys were disabled even when still far from a race

Hello, being direct doesnā€™t mean being rude

Itā€™s mentioned nowhere that my script spawns any vehicle

It was no sense mentioning such thing

Your thread was closed because there was nothing to add to it

You are the very first person who ever complained about not being able to spawn a vehicle in a roleplay server, where people should race with their own vehicles or stolen vehicles

The support thread is public, everyone can read it so Iā€™m not ā€œpaintingā€ anything different than the reality. The support threads are public on purpose exactly to defend people against lies

You said that Iā€™m rude, that I donā€™t have time for support and I ā€œtalk to customer like dirtā€

When I only explained you the reason why a not listed feature is not listed in the script

This is how the features list of this script would appear if I listed not listed features as you suggested:

  • The script allows to create races
  • The script doesnā€™t allow to create jobs
  • The script doesnā€™t allow to create drugs
  • The script allows to bet your vehicle
  • The script doesnā€™t allow to rob a bank

Looks no sense to me honestly

Great and fun script. Enjoying the use Iā€™ve had out of it so far! Canā€™t complain about anything really - have a number of your scripts and all are user friendly and easy to use!

Suggestion: Ability to setup races without vehicles. (Add OnFoot to the classes or something)
For example: I use a killhouse speed run to test people, currently use a stopwatch to track but would be nice to use this for checkpoints, leaderboards and time tracking! But, also triathlon races would be fun to have.

Thanks for the script, canā€™t wait for the next ones!:smile:

5*

1 Like

Thank you for your kind words :grin:

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I love this script, but I would like to see a new feature added if possible

The ability to set a starting position SEPARATELY from the join race location. Iā€™d like to be able to join a race, then move to the starting line. I think itā€™s cleaner than having the join race also be the start race so that they donā€™t sit in the middle of the road.
Maybe have the first checkpoint be the starting line.

I hope this makes sense

Update

  • Removed qs-inventory integration since now that script works with standard ESX.Items table, as es_extended always intended to do

Hi guys, do you have any suggestion for the script arcade effects?

Races Creator 2.6

  • Added important warnings for some escrow errors
  • Added important warnings for wrong framework version

The script is perfect, but Iā€™ve been missing a drift function for a long time :hugs:

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Players make own races? How do?

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Hey, players can create their own races through the command /race

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thank!

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No problem :wink:

Races Creator 2.6.1

  • Solved a bug that didnā€™t make the jobs list to load till the script restart