R* Editor Video Export Crash

GTAV Version: 1.0.2215.0
Up to Date: Yes
Legit/Pirated: Legit
Steam/CD/SC: Epic Games Client
Windows: Edition Windows 10 Pro Insider Preview
Version 2004
OS build 21301.1010
Experience Windows Feature Experience Pack 221.501.0.3
Cache.xml Deleted?: Yes, Crashed after a few exports again!!
Error Screenshot (If Any):

System Specifications: Processor Intel(R) Core™ i7-4770 CPU @ 3.40GHz 3.40 GHz
Installed RAM 16.0 GB
Graphics Card Nvidia GeForce GTX 1050 ti OC
System type 64-bit operating system, x64-based processor
What Caused this?: Exporting Videos through Rockstar Editor
What Server?: I don’t think it depends on the server as I launch the server through the “Replay Editor” option in the main menu; But the videos were recorded on my own server “MZO’s Turf”

CitizenFX Crash zip:
CfxCrashDump_2021_02_14_04_46_07.zip (1.7 MB)

CitizenFX.log:
CitizenFX_log_2021-02-14T043134.log (2.1 MB)

FiveM crashes when exporting a project through the editor. Have tried different FPS and bitrate settings but to no avail. Deleting the cache.xml seemed to fix it but a few file exports, the problem returned, any solution that would last longer than this?

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Any resource to repro? Seems like some vehicle resource doesn’t like game reloading.

Look like this issue is caused by the “vehiclelayouts.meta” file does not unload correctly.

I already tried to create a clean server, without any “right-hand drive” car, Then I can successfully export any videos in Rockstar Editor.

But if I add any car that has a “vehiclelayouts.meta” file, the game will 100% crash with the error “table-music-pip” when I trying to load the second clip or exporting the video.

I recorded a video to reproduce this error

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Any example of a set of files that doesn’t unload correctly in this way? There have been numerous issues in the past with these files having conflicting/duplicate entries across multiple files and the game not liking that, one of these cases was mitigated in FiveM code, but I guess not all of them of course were tested as only one combination of such files was used.

A video, while well-intended, still doesn’t help us cause the issue nor fix it since it’s not something that can be introspected.

Thanks for the reply, here is an example car, it will 100% crash the Rockstar Editor when I loading the second clip.
The car model name is “cz4a”

cz4a.zip (49.2 MB)

Edit:

But I think…no :thinking:
In my video you can see there is only one RHD car loaded (/start crown), the car used the LAYOUT_STD_RHD layout in vehicles.meta file. When the game is trying to unload the vehiclelayouts file and load it again, the Rockstar Editor crashed.

This vehicle resource is odd in a few ways already: if disconnecting/reconnecting to the same server streaming it, HAS_MODEL_LOADED will never return true anymore.

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OK, the editor issue should be fixed on latest canary, the txd issue seems a bit more complicated.

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Thanks, I’m going to check the editor, but a new issue appeared, I can’t join my server or load the R* Editor clip, when I’m on the loading screen, the game stuck for 5~7s then crashed without any error (No dumper server window). I didn’t change anything before the FiveM update.

I found the logs file and uploaded it here: CitizenFX_log_2021-02-15T225131.log (664.6 KB)

I tried to stop the “prado” resource and join the server again, but the game still crashed with another resource.

Edit: I also tried to put the “prado” resource in a clean server, but there are no any crash happend.
My server ip is 172.93.188.146:30121

I would join it to test, but it takes really long to download from international internet connection. :frowning:

Might be related to the amount of vehicle resources now?

Ummmm…maybe there are too many custom map need to download.
Here is a clean server, without any custom map, but has all vehicles: 172.93.188.146:30123

Thanks! A new build is being made right now that should fix this specific issue.

Also, it shouldn’t close to desktop at all, that’s in the investigation queue now.

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