[QBox] [QBCore] Advanced Shoplifting System | Full Progression, Tiered Security & Forensic Evidence

:convenience_store: Advanced Shoplifting System - QBCore & QBOX | Full Progression, Tiered Security & Forensic Evidence

Transform your server’s criminal activities with the most immersive and feature-rich shoplifting script available for QBCore!


:dart: Why Choose This Script?

This isn’t just another “steal and run” script. We’ve built a complete progression system that keeps players engaged for hours, with escalating challenges, realistic consequences, forensic evidence for police investigations, and meaningful rewards. Every feature is designed to create compelling roleplay scenarios and long-term player investment for BOTH criminals AND police.


:star: Key Features

:video_game: Advanced Progression System

  • 4-Tier Reputation System - Players progress from Novice Thief → Experienced → Professional → Master

  • Earn reputation through successful shoplifting, removing security devices, and selling stolen goods

  • Unlock better items as you level up - start with jeans and phones, progress to laptops and high-end electronics

  • Lose reputation for failures - failed hacks cost you progress

  • Persistent progress - All reputation stored in database, survives restarts

:closed_lock_with_key: Tiered Security Device System

Not all items are created equal! Three progressive security tiers:

:green_circle: Basic Security Tag (Novice Level)

  • Requires: Screwdriver

  • Difficulty: Easy (3 sequence, 40 seconds)

  • Fail Chance: 10%

  • Items: Ripped Jeans, Cell Phones

:yellow_circle: Advanced Security Tag (100+ Rep)

  • Requires: Bolt Cutters

  • Difficulty: Medium (4 sequence, 30 seconds)

  • Fail Chance: 20%

  • Items: Microwaves, TVs

:red_circle: Elite Security Tag (300+ Rep)

  • Requires: Electronics Kit

  • Difficulty: Hard (5 sequence, 20 seconds)

  • Fail Chance: 30%

  • Items: Laptops, High-end Electronics

:jigsaw: Custom Memory-Based Minigame

  • Built-in hack game - No external dependencies!

  • Players must memorize sequences before clicking

  • Anti-cheat protection - Tiles disabled during sequence display

  • Progressive difficulty scaling with reputation

  • Clean, immersive hacker aesthetic

:mag: Forensic Evidence System (NEW!)

Create meaningful police RP with our fingerprint evidence system:

  • Criminals leave fingerprints at crime scenes (configurable chance)

  • Evidence fades over time (default 5 minutes - fully configurable)

  • Police require flashlight to see fingerprints (toggleable)

  • Collect evidence with [E] - adds item with full metadata

  • Evidence includes: Location, timestamp, crime description

  • Nearby police notified when evidence is available

  • Build cases against repeat offenders!

:policeman: Dynamic Police Response System

  • Real-time police alerts with GPS coordinates

  • Alerts sent for: Active shoplifting, leaving with tagged items, removing security devices

  • Configurable alert chances per action

  • Blip shows suspect’s ACTUAL location, not just store

  • Full integration with qb-phone and police:client systems

  • Pre-crime cop check - Players can’t start shoplifting if not enough cops online

:rotating_light: Aggressive NPC Security Guards

  • Configurable spawn chance when shoplifting

  • Guards spawn nearby and immediately engage

  • Fully customizable: Health, armor, accuracy, weapons

  • Multiple guard models for variety

  • Adjustable spawn distance - Make them spawn right on top of players or give them space

:moneybag: Pawn Shop Economy

  • Sell stolen goods at dedicated pawn shop location

  • Can’t sell items with security tags - Must remove first!

  • Configurable sell percentage (default 60% of item value)

  • Multiple items supported with dynamic pricing

  • Prevents selling if still “hot”

:art: Fully Configurable

Every aspect is customizable in config.lua:

  • :white_check_mark: Reputation gain/loss amounts per action

  • :white_check_mark: Security device types and difficulties

  • :white_check_mark: Store locations (add unlimited stores)

  • :white_check_mark: Item pools per reputation level

  • :white_check_mark: NPC spawn chances and stats

  • :white_check_mark: Police alert percentages

  • :white_check_mark: Minigame difficulties

  • :white_check_mark: Pawn shop location and pricing

  • :white_check_mark: Minimum police requirements

  • :white_check_mark: Fingerprint evidence settings

:hammer_and_wrench: Admin Tools

Complete admin command suite:

  • /checkrep - Players check their own reputation

  • /addrep [id] [amount] - Grant reputation rewards

  • /removerep [id] [amount] - Punish bad behavior

  • /setrep [id] [amount] - Set exact reputation

  • /resetrep [id] - Full reputation reset


:clapper: How It Works

The Criminal Experience:

  1. Start Small - New criminals get basic items (jeans, cheap phones) with easy security

  2. Progress & Learn - Each successful theft builds reputation and unlocks better targets

  3. Face Challenges - Better items = harder minigames + higher police alert chances

  4. Manage Risk - Remove security tags carefully or trigger alarms

  5. Leave Evidence - Fingerprints may be left behind for police to find!

  6. Evade Consequences - Security guards spawn, police respond, alarms sound

  7. Profit - Sell clean goods at the pawn shop for cash

  8. Repeat & Improve - Keep grinding to unlock elite-tier items

The Police Experience:

  1. Receive Alerts - Get notified of shoplifting with exact suspect location

  2. Respond to Scene - Arrive at crime scene with GPS coordinates

  3. Investigate - Use flashlight to reveal fingerprint evidence

  4. Collect Evidence - Press [E] to gather fingerprints with full metadata

  5. Build Cases - Evidence includes location, time, and crime details

  6. Track Repeat Offenders - Multiple evidence items build stronger cases

  7. Engage Suspects - Chase, arrest, and process criminals


:gem: What Makes This Special?

:dart: Long-Term Engagement

Players don’t just “do crime” once and move on. The progression system creates goals:

  • “I need 50 more rep to unlock Advanced tags”

  • “If I can hit Master Thief, I can steal laptops worth $1200”

  • Real sense of accomplishment and skill improvement

:performing_arts: Rich Roleplay Opportunities

  • Criminal Organizations can recruit based on reputation

  • Police have meaningful investigations with evidence collection

  • Mentorship RP - Veteran thieves teaching newcomers

  • Reputation matters - Known criminals get recognized

  • Risk vs Reward - Players must weigh each decision

  • Court Cases - Fingerprint evidence for prosecution RP

:gear: Server-Side Security

  • All reputation stored server-side

  • Item distribution controlled by server

  • No client-side exploits possible

  • Database persistence

  • Police check BEFORE action starts (# :convenience_store: Advanced Shoplifting System - QBCore | Full Progression & Tiered Security

Transform your server’s criminal activities with the most immersive and feature-rich shoplifting script available for QBCore!


:dart: Why Choose This Script?

This isn’t just another “steal and run” script. We’ve built a complete progression system that keeps players engaged for hours, with escalating challenges, realistic consequences, and meaningful rewards. Every feature is designed to create compelling roleplay scenarios and long-term player investment.


:star: Key Features

:video_game: Advanced Progression System

  • 4-Tier Reputation System - Players progress from Novice Thief → Experienced → Professional → Master

  • Earn reputation through successful shoplifting, removing security devices, and selling stolen goods

  • Unlock better items as you level up - start with jeans and phones, progress to laptops and high-end electronics

  • Lose reputation for failures - failed hacks cost you progress

  • Persistent progress - All reputation stored in database, survives restarts

:closed_lock_with_key: Tiered Security Device System

Not all items are created equal! Three progressive security tiers:

:green_circle: Basic Security Tag (Novice Level)

  • Requires: Screwdriver

  • Difficulty: Easy (3 sequence, 40 seconds)

  • Fail Chance: 10%

  • Items: Ripped Jeans, Cell Phones

:yellow_circle: Advanced Security Tag (100+ Rep)

  • Requires: Bolt Cutters

  • Difficulty: Medium (4 sequence, 30 seconds)

  • Fail Chance: 20%

  • Items: Microwaves, TVs

:red_circle: Elite Security Tag (300+ Rep)

  • Requires: Electronics Kit

  • Difficulty: Hard (5 sequence, 20 seconds)

  • Fail Chance: 30%

  • Items: Laptops, High-end Electronics

:jigsaw: Custom Memory-Based Minigame

  • Built-in hack game - No external dependencies!

  • Players must memorize sequences before clicking

  • Anti-cheat protection - Tiles disabled during sequence display

  • Progressive difficulty scaling with reputation

  • Clean, immersive hacker aesthetic

:policeman: Dynamic Police Response System

  • Real-time police alerts with GPS coordinates

  • Alerts sent for: Active shoplifting, leaving with tagged items, removing security devices

  • Configurable alert chances per action

  • Blip shows suspect’s ACTUAL location, not just store

  • Full integration with qb-phone and police:client systems

:rotating_light: Aggressive NPC Security Guards

  • Configurable spawn chance when shoplifting

  • Guards spawn nearby and immediately engage

  • Fully customizable: Health, armor, accuracy, weapons

  • Multiple guard models for variety

  • Adjustable spawn distance - Make them spawn right on top of players or give them space

:moneybag: Pawn Shop Economy

  • Sell stolen goods at dedicated pawn shop location

  • Can’t sell items with security tags - Must remove first!

  • Configurable sell percentage (default 60% of item value)

  • Multiple items supported with dynamic pricing

  • Prevents selling if still “hot”

:art: Fully Configurable

Every aspect is customizable in config.lua:

  • :white_check_mark: Reputation gain/loss amounts

  • :white_check_mark: Security device types and difficulties

  • :white_check_mark: Store locations (add unlimited stores)

  • :white_check_mark: Item pools per reputation level

  • :white_check_mark: NPC spawn chances and stats

  • :white_check_mark: Police alert percentages

  • :white_check_mark: Minigame difficulties

  • :white_check_mark: Pawn shop location and pricing

  • :white_check_mark: Minimum police requirements

:hammer_and_wrench: Admin Tools

Complete admin command suite:

  • /checkrep - Players check their own reputation

  • /addrep [id] [amount] - Grant reputation rewards

  • /removerep [id] [amount] - Punish bad behavior

  • /setrep [id] [amount] - Set exact reputation

  • /resetrep [id] - Full reputation reset


:clapper: How It Works

The Player Experience:

  1. Start Small - New criminals get basic items (jeans, cheap phones) with easy security

  2. Progress & Learn - Each successful theft builds reputation and unlocks better targets

  3. Face Challenges - Better items = harder minigames + higher police alert chances

  4. Manage Risk - Remove security tags carefully or trigger alarms

  5. Evade Consequences - Security guards spawn, police respond, alarms sound

  6. Profit - Sell clean goods at the pawn shop for cash

  7. Repeat & Improve - Keep grinding to unlock elite-tier items


:gem: What Makes This Special?

:dart: Long-Term Engagement

Players don’t just “do crime” once and move on. The progression system creates goals:

  • “I need 50 more rep to unlock Advanced tags”

  • “If I can hit Master Thief, I can steal laptops worth $1200”

  • Real sense of accomplishment and skill improvement

:performing_arts: Rich Roleplay Opportunities

  • Criminal Organizations can recruit based on reputation

  • Police have meaningful pursuits with real stakes

  • Mentorship RP - Veteran thieves teaching newcomers

  • Reputation matters - Known criminals get recognized

  • Risk vs Reward - Players must weigh each decision

:gear: Server-Side Security

  • All reputation stored server-side

  • Item distribution controlled by server

  • No client-side exploits possible

  • Database persistence

:electric_plug: Clean Integration

  • Works with existing QBCore systems

  • Uses qb-target (no custom UI needed)

  • Compatible with qb-menu and qb-inventory

  • No modifications to core files

  • Easy to install and configure


:package: What’s Included?

  • :white_check_mark: Complete script with client/server

  • :white_check_mark: Fully configured config.lua template

  • :white_check_mark: Custom minigame system (built-in)

  • :white_check_mark: 11 pre-configured items (copy/paste ready)

  • :white_check_mark: Installation guide with step-by-step instructions

  • :white_check_mark: 5 default store locations (easily add more)

  • :white_check_mark: Admin command suite

  • :white_check_mark: Debug logging system

  • :white_check_mark: Clean, commented code


:video_game: Perfect For:

  • Serious RP Servers - Deep progression creates ongoing storylines

  • Criminal Economy Servers - Integrates perfectly with drug/weapon systems

  • Grinding Servers - Players love working toward unlocks

  • Balanced Servers - Risk/reward system prevents easy money

  • Immersive Servers - Every detail adds to realism


:rocket: Installation

Simple 3-step process:

  1. Drop script in resources folder

  2. Add 11 items to qb-core/shared/items.lua (provided)

  3. Configure store locations to your liking

  4. Restart and play!

No dependencies other than QBCore, qb-target, and qb-menu (standard QBCore resources)


:bar_chart: Technical Details

  • Framework: QBCore

  • Dependencies: qb-core, qb-target, qb-menu

  • Database: Uses QBCore metadata (automatic)

  • Optimization: Optimized loops, efficient callbacks

  • Support: Well-documented code, easy to customize


:speech_balloon: Why Players Will Love It

“Finally a crime script that isn’t just ‘press E, get item, run away’”

“The progression system kept me playing for weeks trying to hit Master Thief”

“Love that better items require actual skill - the hard minigame is tough!”

“Security guards spawning made me jump the first time - adds real tension”


:gift: Get Started Today!

Give your players a reason to grind, a path to progress, and consequences that matter. This isn’t just a shoplifting script - it’s a complete criminal career system.

Transform petty theft into an engaging gameplay loop your players will love!


:camera_flash: Screenshots & Videos

(Add your screenshots/videos here showing the minigame, security tags, pawn shop, etc.)


:handshake: Support & Updates

  • Clean, readable code for easy customization

  • Active support for any issues

  • Regular updates with community feedback

  • Suggestions welcome!


:star: If you use this script, please leave a review! :star:

Elevate your server’s criminal RP today!

Preview:

Purchase:
https://slim-chances.tebex.io/package/7154121
Discord:

|-------------------------------------|----------------------------|
| Code is accessible | Partial |
| Subscription-based | No |
| Lines (approximately) | 560 |
| Requirements | QBCore or Qbox|
| Support | Yes |

Damn, only 40€? What a steal!

4 Likes

о sir is $ not € :smiley:

so overpriced for this small resource never :upside_down_face:

New Updates Check OP

now is 29$ ?what is the up who is OP bruhhhhh ai script

Say what? I cant tell if you’re trying to write something meaningful or if you’re just here to talk smack. I put in a lot of work on all the scripts that I have out. so i dont know what your implying here. i changed the price because i could. and i reevaluated after the “complaining”. If you dont want to buy it then dont. simple.

хахахх from 30 to 12 nice now you can pay for your ai !!!

Lol dont be mad little buddy. Its tough trying to be right all the time , wilst failing at it. It raises blood pressure, id hate to see ya have to take blood thinners over it lol.

1 Like