QBcore- STATIC/PERMANENT ID

[Question] QBCore: How to implement permanent/static player IDs instead of session-based IDs?

Problem Description

I’m running a QBCore server and facing the common issue where player IDs change every session. When a player connects first, they get ID 1, but if they reconnect later, they might get ID 2, 3, etc. This makes it difficult to:

  • Use admin commands with consistent player identification
  • Track players across server restarts
  • Maintain logs and reports with reliable player references
  1. For encrypted scripts: How can I implement permanent IDs when I cannot modify the script code? Do solutions like SHX Static ID actually hook into FiveM’s native functions to replace session IDs transparently?

  2. Performance impact: What’s the performance cost of converting between static IDs and session IDs constantly?

  3. Core modification approach: Is it possible to modify QBCore’s core functions to use static IDs by default? Would this break compatibility with existing scripts?

  4. Alternative approaches: Are there other proven methods to achieve static player IDs that work with both open-source and encrypted scripts?

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  1. no , The static id scripts are all assigning a random but most often shorter number to a player based on their identifiers like steam hex or license. Scripts that involve around identifiers are OK to use with your new static id system however if a script requires server id as input or UI (visuals) for anything, you would still need to implement your static id changes , or use server id

  2. nothing, the static ids are just a assigned number to a identifier, it does not involve performance.

  3. the main thing is that i think you are not understanding, the static id that you are assigning to a player is just a visual number that represents that player, the scripts still can use the default server id system, but where there is an input (like admin commands) or a visual UI ( like admin menus ) the static id comes in play

  4. if your issue is really with your admin menu, then there is no need to change the entire server structure.

  • i’m not really sure how admins can remember all the static ids assigned to the players but okay! if your main issue is the admins menu and your logs, then static ids can be achieved easily by minimum edits, without involving every single script ( assuming those script dont generate logs )

  • your framework already does that with license identifier!

  • your logs and reports should already come with license identifier or steam hex identifier, thats your static id for the player!. thats how frameworks save players data.

The players shifting server ids after disconnect and reconnect is not a issue this is how its intended and this is how many server-sided platforms operate.
The server id can be called like a session id that the server assigns to that player during his time in the server.
Your questions as a whole lacks the knowledge about how fivem scripts operate and how server-side of the fivem works in general. i recommend learning about these before you decide to do any drastic changes

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