I’ve edited the qb-walkingstyles script to make it persist through animations and death etc.
Also a rework of the menu and some optimisations.
Can be found for free on my github
qb-core qb-menu
I’d recommend using QBCore’s built in metadata system to save this, instead of a physical file. Would also be easier to retrieve by just using (Player.PlayerData.metadata[‘walkstyle’]) etc
Yeah, may end up doing that. Just done the menu rework and figured out a way to keep it persistent over animations.
Can you teach me how did you do this?