[qbcore] [paid] vib_gangwars - A criminal combat job

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What is this resource?

Gangwars allows you to create as many zones as you want across the map for your players to begin a mission and engage in firefights with locals, whilst trying to retrieve a placed object from within zones! Locals will only spawns once a player enters the zone and if they die, then it’s game over!

With each zone using unique cooldowns, spawnable objects and varying amounts of NPC’s, you’re criminals, police and passers-by will always be on their toes!

And now headhunters have joined the ranks!

Headhunters are a new addition to Gangwars. After a configurable amount of missions have been completed, any missions following this value will spawn headhunters after a random amount of time, within a radius of the player with one goal … HUNT THE TARGET! their aim is to kill you … If after a while you’re still alive, they’ll flee and soon delete afterwards, giving a break … until next time you try your luck!

Features:

  • Configurable zone specific cooldowns
  • Ability to change amount of peds that spawn per zone
  • Unique spawnable object per zone
  • Unique rewards per zone
  • Singular or multiple rewards per zone
  • Make peds spawn in a table of locations or within a radius of the spawned object
  • Ability to choose ped models
  • Ability to place zones where wanted
  • Ability to change all notifs and dialog boxes
  • Ability to change progress bars
  • Bodies and objects spawned will be removed from the world if the player collects the reward or dies during the missions
  • Headhunters that target the players after set amount of missions have been completed

Dependencies:

  • qb-core
  • Dialog: ox_lib
  • Target: qb-target or ox_target
  • Inventory: ox_inventory or qb-inventory
  • Notifications: qb-core/ox_lib or custom

Note: Whilst ox_lib handles the dialog boxes you can change the Config.Notification to allow for standard notifs from your framework

Can we configure it?

  • It’s almost fully configurable and it’s done through the config.lua file
  • Resource is protected with FiveM’s escrow system, however it’s not the entire resource, you will have access to framework.lua in the client + server folder and the config.lua. If there is any part of the script in which you need access to open a ticket in the discord and further support can be provided!

|-------------------------------------|----------------------------|
| Code is accessible | Partially |
| Subscription-based | No |
| Lines (approximately) | 1100 |
| Support | Yes, through Discord |

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:eyes: :eyes: :eyes:

Preview?

We’re getting the preview sorted today! Apologies for the delay there!

ping me please, when its online

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Preview is up - Config customisation can be found in the documentation so it isn’t added in the video

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HEADHUNTING UPDATE!

  • After a configurable amount of missions has been completed by the player, headhunters will then spawn randomly with the goal of killing the player … If they don’t kill the player within a timeframe then they’ll flee the area and delete after a duration

  • Massive code re-writes

The full update can be read on my Discord which can be found by following the Tebex link