What is this resource?
Gangwars allows you to create as many zones as you want across the map for your players to begin a mission and engage in firefights with locals, whilst trying to retrieve a placed object from within zones! Locals will only spawns once a player enters the zone and if they die, then it’s game over!
With each zone using unique cooldowns, spawnable objects and varying amounts of NPC’s, you’re criminals, police and passers-by will always be on their toes!
And now headhunters have joined the ranks!
Headhunters are a new addition to Gangwars. After a configurable amount of missions have been completed, any missions following this value will spawn headhunters after a random amount of time, within a radius of the player with one goal … HUNT THE TARGET! their aim is to kill you … If after a while you’re still alive, they’ll flee and soon delete afterwards, giving a break … until next time you try your luck!
Features:
- Configurable zone specific cooldowns
- Ability to change amount of peds that spawn per zone
- Unique spawnable object per zone
- Unique rewards per zone
- Singular or multiple rewards per zone
- Make peds spawn in a table of locations or within a radius of the spawned object
- Ability to choose ped models
- Ability to place zones where wanted
- Ability to change all notifs and dialog boxes
- Ability to change progress bars
- Bodies and objects spawned will be removed from the world if the player collects the reward or dies during the missions
- Headhunters that target the players after set amount of missions have been completed
Dependencies:
- qb-core
- Dialog: ox_lib
- Target: qb-target or ox_target
- Inventory: ox_inventory or qb-inventory
- Notifications: qb-core/ox_lib or custom
Note: Whilst ox_lib handles the dialog boxes you can change the Config.Notification to allow for standard notifs from your framework
Can we configure it?
- It’s almost fully configurable and it’s done through the config.lua file
- Resource is protected with FiveM’s escrow system, however it’s not the entire resource, you will have access to framework.lua in the client + server folder and the config.lua. If there is any part of the script in which you need access to open a ticket in the discord and further support can be provided!
|-------------------------------------|----------------------------|
| Code is accessible | Partially |
| Subscription-based | No |
| Lines (approximately) | 1100 |
| Support | Yes, through Discord |
