compatible for esx ?
i’d love it if the door sort of like “slided” back into position after closing it. some doors do that after being opened after x time already. dunno that would look better than insta going in place or having to push it back in place
thank you so much
I can make a configurable setting to make it instant or not
If you want it for ESX, you have to convert it…
Check the new release out, hope that solves it
Does this work with discord ace perms?
Well if you make it compatible it will, but the default files only supports QBCore
Hllo thx for this, but i got a problem…
for me the doors are close but it miss the text to open and close and i cant open and close.
i dont have erros also. i using last qbcore thx.
Hello, maybe its because you haven’t set yourself to be enabled to unlock the door.
It the config where you set the door, you have to either specify the citizenid, rank or job of the people that can unlock the door.
Yeah, if you have QBCore your should check if the event at the top of client.lua is the same that you use. Because the error happends when it can’t get qbcore.
If you have the most up to date version of qbCore, he changed a TON in the way it’s scripted. Try adding this to the top of the client script.
local QBCore = exports[‘qb-core’]:GetCoreObject()
yeah it was up date version… i changed back version now it working perfect thx all for the help. cheers
btw i can confirm this works on new update qbcore.
local QBCore = exports[‘qb-core’]:GetCoreObject()
Awesome! Lol I’ve had to add that line to a few scripts to make them work properly.
Dude awesome job! Goat.
awesome preview i fell in love !
How can I find out the coordinates and models of door locks?
You have admin painel in game, you can see from there. Tab is dev options i think is the last one.
Hi i use this one