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Description
A script which allows players to buy and sell various products at different locations and make a profit or loss based on current supply and demand.
It implements a basic supply & demand algorithm that can be tweaked in config.lua file.
Products are bought and sold at relevant locations.
Simple example, where do you reckon agricultural supplies are mostly needed ? Answer is on the north at places like grapeseed farms and paleto bay.
Source code
| Code is accessible | Yes |
| Subscription-based | No |
| Requirements | QBCORE |
| Support | No |
