QBCore Framework

Thank you for your work and the update on the HUD, I love the use of Vue with the HUD, its a clean way to injecting it!

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Looks sexy :wink:

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More vue to come!

Anyone here share QBus MDT?

MDT is currently being completely redone Gigahertz will for sure post pictures when its done! :slight_smile:

how to disable phone when player is dead and not in laststand?

Just add a check to the phone to see if they are dead

Untitled

Having problem bills, the society is not updating after i paid the invoice on phone.

Starting work on the MDT rough draft

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Hello, everything works fine except this QBCore.Functions.GetClosestVehicle(coords), it doesn’t want to get the nearest vehicle at all… and yes my script works on ESX but on QB doesn’t work with it.

I’ve done a fresh install on a new server, added/removed nothing and got this error:

Fixed: Make sure your MySQL password doesn’t contain any spaces/symbols.

A very well done with this framework! Keep up the great work.

The admin menu: Could you perhaps look at the option to TP to a location marked on the map?

The phone doesn’t have sound, is this normal or is it something still being worked on?

Hey! not working for me i get issue with nil value “proximity”

I didn’t want to spam issues on git with simple questions, but I have a few issues I can’t figure out.
Emergency vehicles in a vehicle shop bug out and wont despawn?

2. Is the crypto supposed to randomly reset on restarts? Sometimes the value holds the same after a scheduled restart, but sometimes, without any tell or errors, the value will be back at 0 after a restart.
Great release btw!!!

Requires onesync infinity and requires GitHub - AvarianKnight/pma-voice: A replacement for mumble-voip & tokovoip using FiveM mumble.)

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im having this issue and its connecting to the sql server so what gives

ive tried changing it to see if maybe my connection was wrong but still fails

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NVM the issue was solved by this
Capture

Latest performance screenshot as of right now and completely up to date on all scripts

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