[QBCore / ESX ] Advanced Money Wash + UI

As a player, you will enjoy a seamless and user-friendly UI.

  • You can configure the items to be washed.
  • You can configure the reward item.
  • If a player disconnects, the washing machine continues to operate.
  • Even on server restart, all washing machine data is automatically saved into a JSON file and will be loaded upon restart.
  • Works with QB | OX | PS | Origen inventories

Code is accessible web on build version + client.lua encrypted
Subscription-based No
Lines (approximately) 10k+
Requirements No
Support Yes

QBCore :

ESX :


Config.lua :

Config = {}

-- Framework : 
--            "qb"  : QBCORE
--            "esx" : ESX
Config.Framework = "qb"

-- INVENTORY : 
--            "qb"      : qb-inventory
--            "ox"      : ox-inventory        
--            "origen"  : origen_inventory
--            "ps"      : ps-inventory
Config.inventory = "ps"

-- qb-core and qb-weapons versions:
--            true  : use crafting tables
--            false : just use ped coords (NOT RECOMMENDED)

Config.WashMachinehWeight = 4000000 -- you can change this
Config.WashedPerSecond = 0.5 -- this is how money marked bills gets washed in 1 second (The less it is, the more time it takes washing)
Config.ItemsToWash = "markedbills" -- Item To wash
Config.RewardItem = "rollcash" -- Reward Item
Config.TaxperItemToWash = 25 -- Taxes the playr 25 dollars for every item to wash
3 Likes

Hi brother, your shocase seems to be gone.
Looking forward for the preview

1 Like

Done !

Looks really nice, something new and refreshing.

1 Like

Can you allow it to wash dirty money/black money as well?

1 Like

you can configure 1 item to wash.
here is the config part for that :

Config.ItemsToWash = "markedbills" -- Item To wash
Config.RewardItem = "rollcash" -- Reward Item

where can we get support ? where are the items to add ?

On our Discord !

what are the commends for the washer

The question is not clear Sir !

can you update that cash is account instead of item ?

check this More | ZaT Scripts

? and then?

then you can transform the item into cash <3

i dont understand

i meant in the script to change that you get the cash as an item. but that it is account money
qbcore does not support cash as item by default
just change Player.Functions.AddMoney(‘cash’, amount) and dont use addItem

yup ! you can do that as server.lua is open source

should i do it myself as a buyer although you offer it for qbcore ? it cant work with your script by default because qbcore has no cash as item by default. just use the addmoney function by default in your script and it works