As a player, you will enjoy a seamless and user-friendly UI.
- You can configure the items to be washed.
- You can configure the reward item.
- If a player disconnects, the washing machine continues to operate.
- Even on server restart, all washing machine data is automatically saved into a JSON file and will be loaded upon restart.
- Works with QB | OX | PS | Origen inventories
Code is accessible | web on build version + client.lua encrypted |
Subscription-based | No |
Lines (approximately) | 10k+ |
Requirements | No |
Support | Yes |
QBCore :
- Tebex: https://zatv.tebex.io/category/qbcore
- Documentation : Wash Money | ZaT Scripts
ESX :
- Tebex: https://zatv.tebex.io/category/esx
- Documentation : Wash Money | ZaT Scripts
Config.lua :
Config = {}
-- Framework :
-- "qb" : QBCORE
-- "esx" : ESX
Config.Framework = "qb"
-- INVENTORY :
-- "qb" : qb-inventory
-- "ox" : ox-inventory
-- "origen" : origen_inventory
-- "ps" : ps-inventory
Config.inventory = "ps"
-- qb-core and qb-weapons versions:
-- true : use crafting tables
-- false : just use ped coords (NOT RECOMMENDED)
Config.WashMachinehWeight = 4000000 -- you can change this
Config.WashedPerSecond = 0.5 -- this is how money marked bills gets washed in 1 second (The less it is, the more time it takes washing)
Config.ItemsToWash = "markedbills" -- Item To wash
Config.RewardItem = "rollcash" -- Reward Item
Config.TaxperItemToWash = 25 -- Taxes the playr 25 dollars for every item to wash