With this resource, you are able to steal a vehicles catalytic converter. This adds an extra illegal job that players can do. The config is quite extensive, you can edit quite a bit of things.
I do plan on making this resource quite extensive, you can count on that. As of right now, it’s just a little extra job, you get the item and you can either sell it with the way provided, (configurable) or you can implement it into your own selling script.
It’s cheap for a reason. Hopefully you can enjoy it, though.
Expect updates.
Video preview: 2023-06-02 00-17-26
Config preview:
–Basic–
Config.ProgressBar = 8000 --time it takes for you to steal the converter
Config.UsableItem = ‘anglegrinder’ --item you use to steal the catalytic converter
Config.StolenItem = ‘catalyticconverter’ --item you get after stealing the catalytic converter
Config.Amount = 1 --This determines how many converters you want the player to recieve after stealing it.
Config.RemoveItem = false --this will remove 1 anglegrinder from players inventory after cutting the converter off, if you choose to want that.
Config.Cooldown = 300 --This is the cooldown player will recieve after stealing from a car. They will not be able to steal from any car for however many seconds you put.
Config.CarSound = ‘tornado3’ --this is what the car sounds like after the converter is stolen.
--Notifications--
Config.NotNearCar = ‘You arent near a car!’ --message it says when the player is not near a car when they use the anglegrinder.
Config.ProgressBarText = ‘Cutting the converter off…’ --text that shows up when you’re cutting it off.
Config.NearCar = ‘You just stole the catalytic converter!’ --message when player successfully steals
–ITEM SELLING–
Config.EnableSelling = true --option to either turn off the seller, or turn it on. (you may implement it into your own script, just disable this)
Config.SellNPC = vector4(2100.95, -1230.58, 169.62, 88.84) --coords for where the person will be to sell the catalytic converter to.
Config.PedModel = ‘a_m_m_farmer_01’ --this is the ped name, for example, right now it’s a farmer.
Config.Sellitem = ‘catalyticconverter’ --item the npc seller takes.
Config.NoItemsToSell = ‘You dont have any converters to sell!’
Config.Text3D = “Press ~r~[E]~s~ to sell converter”
Config.SellPrice = math.random(300, 1250) – How much money you want the item to be sold for. You can also just have it set to 1 set price. Config.SellPrice = 300 for example.
Code is accessible | Config Only |
Subscription-based | No |
Lines (approximately) | 200 |
Requirements | QBCore |
Support | Yes |