[QB/QBX] Plantation

:pushpin: [QB/QBX] Plantation

A fully configurable farming system that lets players plant, water, grow, and harvest crops. Supports durability-based tools, growth stages, farm zones, and customizable rewards for every seed type.


:sparkles: Features

The following list are all the things that you can configure for each plant:

:seedling: Plant System

  • :herb: Max Player Plants – Maximum number of plants a player can grow.
  • :droplet: Water Time – Time (in seconds) needed to water a plant.
  • :zap: Water Boost – Growth time reduction (in seconds) when watered.
  • :eyes: Render Distance – Distance at which plants are visible.
  • :dart: Target Distance – Interaction distance for plants.
  • :straight_ruler: Planting Distance – Maximum distance allowed when planting.
  • :stopwatch: Planting Delay – Delay (in seconds) between planting actions.

:hammer_and_wrench: Required Tools

  • :seedling: Planting Tool – Item needed to plant seeds.
  • :ear_of_rice: Harvesting Tool – Item needed to harvest plants.
  • :sweat_drops: Watering Tool – Item required to water plants.
  • :hammer: Destroy Tool – Item used to remove plants.

:wrench: Durability System

  • :seedling: Planting Cost – Durability loss per planting.
  • :ear_of_rice: Harvest Cost – Durability loss per harvest.
  • :hammer: Destroy Cost – Durability loss per plant destroyed.
  • :sweat_drops: Watering Cost – Durability loss per watering.

:world_map: Farm Zones

  • :round_pushpin: Blip – Toggle visibility, name, sprite, color, scale, and location.
  • :spiral_notepad: Zone Points – Polygon coordinates defining the farm area.

:ear_of_rice: Seed Features

  • :hourglass_flowing_sand: Grow Time – Time for seed to fully grow.
  • :hammer_and_pick: Durability Cost – Tool durability lost per interaction.
  • :dart: Proximity – Interaction distance from plant.
  • :potted_plant: Decoration – Cosmetic only, no rewards.
  • :triangular_ruler: Position – Offset adjustments for placement/preview.
  • :seedling: Stages – Growth stages with different models.
  • :gift: Rewards – Items gained when harvested.
  • :earth_africa: Materials – Allowed surfaces for planting (e.g., dirt, grass).

:movie_camera: Preview Video


:gift: Get Here


Code is accessible No
Subscription-based No
Lines (approximately) ~1800
Requirements & dependencies QB/QBX, oxmysql, ox_lib
Support Yes

This works best with Mrs. BzZz’s growing props, which I’m currently using. Thanks Mrs. BzZz! Your props are absolutely amazing!

Some growing props are free get it here : )
https://bzzz.tebex.io/category/growing