[QB/QBX] Medical System

A complete and immersive medical system built for QBCore & QBox, designed for survival, roleplay, and apocalypse servers.

AF-Medical brings a much deeper medical experience to your server with individual body-part injuries, realistic gameplay effects, medical treatments, EMS distress tools, persistence, and a modern NUI.

Tebex: https://afterfall-webstore.tebex.io/package/7647948
Showcase: https://www.youtube.com/watch?v=1zwWXFHA-lE
Support: AfterFall
Performance: 0.00 - 0.01 ms

:drop_of_blood: Advanced Injury System

  • 6 individual body regions with their own health and conditions

  • Injuries based on bone hits and weapon classes

  • Bleeding, fractures, and pain

  • Injuries directly affect gameplay

  • Injuries remain until properly treated

:skull: Downed & Death System

  • Last Stand with configurable bleed-out timer

  • Crawl while downed

  • Give up option

  • Downed UI with medical status

  • Configurable death timer

  • Hold-to-respawn system

  • Configurable spawn points

  • Optional inventory wipe on death

  • Downed/death states restored after reconnecting

:hospital: Medical Treatments

  • Bandages — stop bleeding

  • Splints — treat fractures

  • Medkits — advanced treatment

  • Painkillers — temporarily remove pain effects

  • First Aid Kits — revive downed players

  • Defibrillators — revive dead players

  • Fully configurable items

  • Easily add your own medical items

:video_game: Gameplay Effects

Injuries aren’t just something you see in the UI — they actually affect your character.

  • Arm injuries can make aiming unstable

  • Leg injuries & fractures cause limping

  • Pain affects weapon handling

  • Bleeding continuously drains health

  • Blood particles appear around injured areas

  • Bleeding players leave a blood trail

  • Severe injuries can cause random falls

  • Effects remain until the injury is treated

:magnifying_glass_tilted_right: Examine Other Players

  • /examine nearby players

  • ox_target & qb-target support

  • See the condition of each body part

  • Identify specific injuries

  • Treat individual body parts

  • Revive injured/downed players

  • Optional medical job restrictions

:mobile_phone: Modern Medical UI

  • /medical command + configurable F6 keybind

  • Clean and intuitive NUI

  • 6-region body overlay

  • Individual HP & conditions

  • Clear bleeding, fracture & pain indicators

  • Designed for modern survival & serious RP servers

:ambulance: EMS Distress System

  • Call for medical help while downed

  • Configurable distress key

  • Medic notifications & map blips

  • Optional medic/job requirements

  • Optional caller item requirements

  • Pager system for receiving medic alerts

  • Configurable dispatch integration

  • Custom dispatch support

:star: Medical XP System

  • Optional medical XP progression

  • Levels 1–3

  • Unlock advanced treatments as you gain XP

  • Gain XP from medical actions

  • Set XP requirements for individual items

  • Completely optional

:floppy_disk: Full Persistence

  • MySQL persistence

  • QB/QBox metadata support

  • Downed & death states restored after reconnecting

  • Batched database saves for high-population servers

  • Designed to avoid unnecessary database operations

Screenshots:





Code is accessible No
Subscription-based No
Lines (approximately) 4500
Requirements ox_lib
Support Yes

I really like how the different body regions and specific injuries actually affect gameplay instead of just being visual, adding a lot more depth to medical RP

thx a lot!